Find your tribe in a Sea of Creativity
Animation request for my friend @thestaticshow
The Three Musketeers
(Sorta sequel to my last drawing)
The idea of them makes me giggle
Deltarune June 5th lets fucking goooo!!!
Follow-up to my post about Vector Despicable Me:
I do NOT like Physics anymore :']]
A test made me sad today so now it will pay lol. I'm no longer abiding by the laws of physics and neither should you :P
Oh yeah btw I beat Jevil Deltarune over the weekend and I'm playing through Chapter 2 now lol. Pretty epic experience B]
Silly creature :}
Hey, fellas! I don't just write about South Park, I write about other things too, like spamvil! This was one of my first fics, so I'd love it if you'd check it out!
Summary: Jevil's mind starts running, so he sits down and begins to write a love poem.
The last post I did on Jevil- I talked about how his "freedom" could be like a sort of "inner freedom." He is trapped physically, but free from the contraints of responsibility, society, morality, etc. Now, I think that mindset is exactly the thing that led him to do whatever he did to get imprisoned, but the freedom he talks about in game might be a different thing entirely.
The thing that got me thinking about that is a video by halfbreadchaos. (I forgot the specific video but check them out- they make great stuff) They led me to notice the fact that Jevils prison is very oddly positioned, and the entire "???" floor area as a whole is really strange as well.
The room itself looks eerily similar to that first area we wake up in on chapter 1. The creepy atmosphere, the color of the floors (kinda), and the torches are literally the same as the ones found in that pre-castle town area. The entire place looks so incredibly different from the rest of the card castle. The walls and surrounding area don't even seem to be like... there. Like it's some sort of abyss. Like the entire room is out of bounds of something.
Jevil's cell/room shares a very similar vibe in that aspect as well. On the outside, the bars just seem to lead into nothing. And even on the inside, It just looks... wrong. The spinning carousel thing is so different from anything else in the game. I mean, toby said it's made out of 2D parts, but it's obviously supposed to look kinda 3D. The characters aren't even standing on the thing properly. Even behind the carousel, it's just more nothingness.
____
Now, let's look at Jevils dialogue directly.
"BUT I'M FAST, FAST, CLEVER, CLEVER." "THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE." "BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE." Ralsei: "But you're clearly the one behind bars..." "THINGS DON'T SEEM SUCH FROM HERE LIGHTNERS!"
Looking at this completely literally, this is what we can gather: The guards and/or Seam chased him around, but he was too fast and clever for them. They somehow decided to build a prison around the dark world and trapped everyone behind bars, making Jevil the only free one. This is obviously not the case. If we try to fit this interpretation into what we know about the dark world and Jevil's situation... it uh, kinda looks like he's joking about how it looks like everybody is trapped because he's looking at them through bars.
But that answer is pretty boring, isn't it? There is obviously a lot more we can read into the dialogue. Jevil is shown to speak with a certain bit of abstractness. This analysis is supposed to be a more literal interpretation, but it's clear we need to look a little more deeper than that.
____
Let's take what I brought up before the dialogue, along with some other points.
Jevil's prison is very clearly separated from the rest of the dark world. Hell, maybe even the rest of the game with how odd it is.
Jevil talks about how everybody else is trapped, and he is the only "free" one.
This freedom doesn't exactly seem to be "inner freedom," as he directly connects his prison with this "freedom" by inviting us "outside" when we use the key on the door.
They way he doesn't elaborate any further when we do enter his room, and because the characters don't seem to have like, any sudden revelations or something inside of the room, leads me to believe that it's that inherent oddness, that separation from the "normal" part of the game that Jevil is finding freedom in.
Nobody in the world of Deltarune technically has automony over their choices. Every single choice, every event, is because of the plot. All of these people are characters in a video game, able to be manipulated by higher forces on a whim. Gaster/the mysterious entity made Jevil realize this and drove him insane with the knowledge.
Now, Jevil doesn't actively dispise that fact like Spamton does. He might almost relish in it- as he did go on that "NOTHING MATTERS EVERYTHING IS A SIMULATION! UEEHEEHEE!!!" rampage that caused so much chaos.
But then he faced the consequences of his actions. His own coworker/quite possibily a good friend locked him up in this dark, creepy place far, far below where the regular prisoners are supposed to go. And it all felt quite... stupid.
"Look at all those little people, obediently following the rules of this worthless world. They don't realize, don't they? They've simply placed another peice in the great game being set up by the higher beings. They're just walking themselves closer and closer into their eventual end. It's almost as if... they're trapping themselves. Building a prison around all of them, allowing themselves to be puppeteered by the people who control the world.
Hah! I'm quite clever, aren't I? Thanks to what I've done, I've been relagated as even lesser than a side character, sitting in a little haven tucked away from the influences of the outside world... No, I'm the one looking from the outside this time. I'm the only one here who truly understands, aren't I? But it's not my job to enlighten such fools. I'll be content watching from the backseat as the chaos unfolds..."
___
I, uh... didn't mean to write a fanfic- but I'm pretty sure that's Jevil's mindset. He fully accepts this messed up world he's inside, but he defnitely wouldn't mind if he was granted a little more freedom. And somehow... that's what he got. As a secret boss, he's... basically fully separated from the main story, but his presence is still enough to make it clear he exists in the world.
He's "free" in a much more literal sense than I intially thought. After all, isn't being that pedestrian on the streets who (hopefully) doesn't get caught in the crossfire of the MC's the best freedom any story could give?
I tried my best to put the hat on Spamton, but every time he just emitted a sound like an animal screeching and shook violently until he clipped through the wall. Jevil was more cooperative. He looks weirdly normal in Spamtons shirt- even with his spring neck thing.
(why is coloring and shading so hard-)
An analysis of the funny lil gremlin:
Jevil is a pretty facinating character. He's gotten obviously overshadowed by characters like Spamton. Which is justified as Jevil played an admittedly insignificant role on the plot of chapter 1 and was more confined to his role as a "secret boss" than Spamton, who did play SOME role in the plot (even though he kinda barged into it) and had a much more fleshed out backstory than Jevil. Though the clown man does play a pretty important role in the bigger picture of the game by introducing the theme of freedom in characters other than Kris, and setting the predecent of future secret bosses exploring said themes of freedom.
Jevil's whole "I'm the only one free and everybody else is the one trapped" thing is kinda odd, but it starts to make sense when you really think about it. Gaster, or whoever it was that drove him to insanity most likely gave him some degree of knowledge of the nature of Deltarune. (Or at least a bit MORE knowledge, as even regular darkners seem to be a little aware that their world works on video game logic- ie. the tutorial puzzle guys- Lancer and his sign telling you not to take the darkfruit) This is a videogame. With main characters, npc's, and a set storyline everything is supposed to follow. Everybodies actions are dictated by the plot, the creators, (toby fox) and everything in this world isn't even for the darkners or the lightners. Everything is just for the convinience and enjoyment of some otherworldly being. (the player) Nobody can choose their own fate in this world. Nothing anybody does truly matters because the story will find SOME way to keep going. (take the weird route as a prime example of that)
This knowledge obviously broke Jevil, but his mind rationalized it in an extremely strange way. If nothing he does matters, than that means he could technically do anything. There are no consequences. At least to him. This is what he means by "being free." He is free from the limitations of society, responsibility, morality. This, of course, led to him doing whatever he did to get himself thrown into prison. A prison separated from even the ones in the normal basement.
Though, even faced with obvious consequences, Jevil was way too deep in his insanity. Being stuck in a prison alone defnitely didn't help his mental state either. That's part of what makes Jevil scary in my opinion. He's somebody with absolutely no restraints. He has absolutely nothing to lose and nothing to gain from fighting you. He just does it because he's desperate for SOMETHING to happen after probably years of being stuck and alone.
He represents the joker card (I mean it's pretty obvious, but is there anything actually confirming he's the joker card?) pretty well, with all that said. Obviously there's the whole thing of "being abandoned," as typically for most card games, (there are actually games that require the joker card) the joker is set aside without being used. And also to my knowledge, joker cards can be used for pretty much any purpose you want. They can replace a missing card on a deck, be used in magic tricks, be put in the bottom of the deck to prevent anybody from seeing the bottom card, or even be something like a "skip card," forcing a player to skip their turn. It's specifically because of their lack of functionality and adherence to the 4 suites of the deck that they are able to [I CAN DO ANYTHING!] I found that pretty cool.
I also find it interesting that Spamton seems to have the exact opposite mindset as Jevil. Jevil probably(?) didn't have to struggle too much to get his position as court Jester. Even before he went crazy, he most likely always was just a little goofball who just happened to get the attention of the king with his antics. In contrast, Spamton most defnitely struggled a lot to even keep himself afloat - Wondering why all the other addisons seem to be doing fine, when he was (probably) doing the exact same thing. (at least before gaster/the mysterious entity) He was most likely given the same knowledge the entity gave Jevil, and he absolutely hated it. He actively tried to fight against it, unlike Jevil who basically embraced the idea of a world where your choices don't matter and used it as an excuse to do whatever the hell he wants. Spamton didn't want to be confined to a story. This... game. He desperately wanted freedom, and he would do anything to get it. Even when he failed he would keep trying. After all, perseverence did let him become a big shot, even for a little while, so he just had to keep trying... right? Uhh... this wasn't supposed to be a Spamton analysis, but I just found that contrast cool.
All in all, Jevil and Spamton set a really interesting precedent for the future secret bosses and I'm excited to find out how toby fox handles the next one and how that boss will tie in to the whole freedom theme.
I NEED people to draw jevil and shadow milk TOGETHER
(Pretry please)
My jevil and my spamton
Spamon and jevil and berd boy and my oc
What's with the guys who are assholes in media are always purple, smile almost 24/7 and are associated with circuses🧍♀️