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Emily Davis - Blog Posts

2 weeks ago

The Until Dawn movie had the perfect opportunity to set the series up for a second game and it’s annoying they missed it considering they are obviously trying to set a sequel up. in the Until Dawn remaster, two new character endings were added; saving josh from the handigo and the new sam scene where we see the whole “cut on arm” cliffhanger. these scenes were most definitely added to hint at a sequel, (not to mention the alleged project heartbreak that is apparently Until Dawn 2) but a sequel is difficult to make when you have a story that can end in hundreds of ways. the Until Dawn movie could’ve set up a sequel perfectly by keeping all the same characters, same plot and making a canon ending to the first game in the movie, killing off characters and making a perfect opportunity for a second game to begin.


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2 weeks ago

the new Until Dawn movie makes me so mad, not only because it has nothing to do with the game but it’s basically the complete opposite. the Until Dawn game was all about making decisions and having a butterfly effect - not being able to go back to change it, having to just deal with the outcome even if it’s bad. but in the movie the whole plot is you HAVE to go back and change your decisions, it just feels weird that a movie adaptation of a game so heavily based on the butterfly effect goes so against that in the plot???


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5 months ago

“chris and ashley were the most innocent but they got targeted by most of josh’s revenge!” hey so no! the whole point of chris and ashley’s part of the “prank/revenge” was to get them together, josh mentions (twice i think) that ash and chris just need a little push to spark their relationship. he obviously does it to them because they played a small role in the prank and josh obviously blames the group as a collective for his sisters deaths, but the point of josh’s antics on them could’ve also been for the plot of his recording, to have the sparked romance in the height of an attack.


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6 months ago

worst thing about playing a game where the characters are complicated and fleshed out is the constant battle of “this character is the most evil” “this character was the only good one” but in reality, the whole games concept was that EVERY character is meant to be mean or evil in some way. you’re meant to understand that these are bad people. you’re meant to understand that with these characters there isn’t any particular “good” or “bad” it’s literally just humans reacting in different ways to the situation they’re put in. especially when two characters are compared with their worst actions as if doing something slightly less bad makes you the “good/better” person.


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