Added players customization window, now you can set players names. I've not created any icons for save and customization buttons yet, so they are just green.
I've drawn animations of buildings and created game field but I can't build buildings on it yet
Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells
Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.
I've added the ability to build and demolish buildings. But I've some problems:
Animations aren't synchronized
I don't have demolition animation
This ability is currently useless
Hi
I created the remaining "wave" animation variants. Also now different variants have different time lengths. I did this so that their speeds would be the same and look nice
PS: yes, there are some bugs with determining which animation variant should be played
Now you can set players colors. I also remade the pause menu and drew an icon for save button.
This is pre-beta 2.0 interim-1 and i'll be releasing it on my discord server within the next hour
Disclaimer: all of the below are my subjective opinion and it may not match yours
Hi there!
Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.
Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.
Rating: 10/10
Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.
But there are 2 issues:
Why must i fight enemies? After all i can just run past them
Bosses of too different difficulty levels:
Some are very hard. It isn't bad but still.
Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)
Rating: 8/10
Classic control type:
Move: arrows
Jump: Z
Attack: X
Weapon swap: C
Heal: V
Interact: Up
Or:
Move: WASD
Jump: Space
Attack: Left button
Weapon swap: Right button
Heal: Wheel
Interact: E
And also:
Open almanac/skip dialogue: Enter
Open sub-menu (in the almanac)/continue dialogue: Z
But there are also some issues:
Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)
Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above
Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)
Rating: 7/10
Nice high-pixel graphics
Rating: 10/10
Good sounds and well chosen background music
Note: audio are mostly not owner by the developer
Rating: 10/10
Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)
My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Reminder: DON'T like or reblog this post!!!
Oh no, a krogue has been spotted in the village. But don't worry, things should remain under control as long as nobody does something silly such as liking or reblogging this post.
To anyone seeing this post, make sure to inform all of your friends not to like or reblog, or terrible things may happen to this poor village.
Hi! I know this is off-topic but I really want to show you this
Hi there!
While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?
I was thinking about it and finally decided: YES
But i can't publish it right away because:
The docs for the module leaves much to be desired
It uses all my other modules
So i decided: first i'll publish this other modules and then improve the ui module docs and publish it
So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules
pre-beta 2.0 interim-3: bugfixes
Just compare:
I'll post this interim release in my discord server within the next hour
PS: i had to edit this video because i can't insert 2 videos into 1 post