Reminder: DON'T Like Or Reblog This Post!!!

Reminder: DON'T like or reblog this post!!!

Oh No, A Krogue Has Been Spotted In The Village. But Don't Worry, Things Should Remain Under Control

Oh no, a krogue has been spotted in the village. But don't worry, things should remain under control as long as nobody does something silly such as liking or reblogging this post.

To anyone seeing this post, make sure to inform all of your friends not to like or reblog, or terrible things may happen to this poor village.

More Posts from Greedychapa and Others

3 months ago

Hi!

Now if a tool/attack isn't selected, the description displays info about building built on the selected cell. Also added a description for empty cell. I think it's very informative...

Today, after 1,5 months after the last one, i release a new interim release on my discord server

PS: yes, the description of empty cell is the longest description...


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1 year ago

Added different line of defense variants. Purely aesthetic change.


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6 months ago

Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells

Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.


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1 year ago

will War & Economy support online multiplayer?

Yes, but not right away. Once the game is released, players will only be able to play on one device. I will add online multiplayer in future updates.


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1 year ago

Added an attacks menu but it is not completed yet


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10 months ago

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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6 months ago

Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing

Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim


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10 months ago

Something new...

Hi there!

While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?

I was thinking about it and finally decided: YES

But i can't publish it right away because:

The docs for the module leaves much to be desired

It uses all my other modules

So i decided: first i'll publish this other modules and then improve the ui module docs and publish it

So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules

GitHub - Mantyi-Studio/funlutab: Module for convenient work with tables in lua
GitHub
Module for convenient work with tables in lua. Contribute to Mantyi-Studio/funlutab development by creating an account on GitHub.

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10 months ago

Now i'm playing through this game

I like it. This intricate game has gloomy vibes

It could be hard to play this game but it's worth it!

Irredeamable is out!

Irredeamable Is Out!

Trailer Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic

Play Irredeamable on Gamejolt here!

About Irredeamable

Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.

Join Irredeamable Gamejolt community here! Follow me on twitter here!

The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.


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3 months ago

Hi

I created the remaining "wave" animation variants. Also now different variants have different time lengths. I did this so that their speeds would be the same and look nice

PS: yes, there are some bugs with determining which animation variant should be played


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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