Added An Attacks Menu But It Is Not Completed Yet

Added an attacks menu but it is not completed yet

More Posts from Greedychapa and Others

4 months ago

Hi

Drew animations for shelling and bombing, shelling animation have 4 variants for 4 sides. Decided to experiment and added a "wave" animation for conquering attacks (storm, tank battle and landing)

Also now when it's bot's turn, you can't select cells, tools and attacks, use undo and redo buttons

And yes, i added price tags to the attacks menu

And also...

this is my 100th post!


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1 year ago

will War & Economy support online multiplayer?

Yes, but not right away. Once the game is released, players will only be able to play on one device. I will add online multiplayer in future updates.


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3 weeks ago

War & Economy beta released. What's next?

Hi! It's been almost a month since i released War & Economy beta. During this time the game was downloaded only 3 times. This is less than the number of downloads during the month after the release of pre-beta 2.0. More likely this means that my game is uninteresting. And i agree with this.

I think the reason for this lies in the concept of the game. War & Economy is essentially a board game, like chess or Monopoly. It's interesting when you play it but there's no reason to play this game again. The game hasn't long term progression. It hasn't a plot or development. So it's almost a one-time game. One-time and uninteresting game. Which even I'm not interested in playing.

So i think i won't continue to develop War & Economy. I'm tired of it, and maybe you're too.

After i started playing Beholder (late october), i come up with a new concept for a game. A dystopia where the main character is a judge in a country where corruption and violence rule, in a country when almost daily appear new stupid and senseless laws making life even harder. And all this is seasoned with a ton of propaganda of war and hatred. I was also inspired by my country for this concept. Yes, sometimes quite often i feel like i live in a dystopia where even youtube is blocked.

But this concept is a hard to release. So i won't implement it anytime soon.

What will i post? Maybe content about my favorite games: Beholder and RimWorld, maybe something else, maybe nothing. You can write in comments what you would like to see in my blog. Maybe i'll listen to your opinion.

But for now bye...


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1 year ago

Unfortunately, I'm not much of a painter 😔

Last Picture This Year. Happy Holidays, Guys!

Last picture this year. Happy holidays, guys!

1 year ago

I have two variants of radio buttons and can't decide which one is the most beautiful (square will be used for checkboxes):

I Have Two Variants Of Radio Buttons And Can't Decide Which One Is The Most Beautiful (square Will Be
I Have Two Variants Of Radio Buttons And Can't Decide Which One Is The Most Beautiful (square Will Be

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8 months ago

Hi there!

I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))

Let's look at the results:

Tumblr (2 votes):

. . . . user variants: 100%

. . . . . . . . Variants:

. . . . . . . . . . 1. attacks left -> attacks

. . . . . . . . . . . . attacks -> attacks will be

. . . . . . . . . . 2. attacks left -> attacks

. . . . . . . . . . . . attacks -> attacks production

Discord:

. . . . 'this' and 'next': 100%

We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:

Hi There!

But you can still suggest your own variants

This weekend i'll just be fixing bugs so i may not post a devlog


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1 year ago

Added sounds. If you attack a non-empty cell, the alarm will sound in addition to the attack sound.


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3 months ago

Hi!

Added an interface tab in the settings menu. There are checkboxes for large interface and blocking end turn button. Also moved there are the tool deselection checkboxes and the default menu radio buttons deleted

And yes, now the end turn button has a timer that shows the remaining time

Also, the pause menu finally pauses animations


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1 year ago

Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.


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3 months ago

I improved scrollbar and now it works just like scrollbars in browsers. Also added a reset button to the bots tab in the settings menu


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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