I've Finished The Construction Menu: Changed It A Little And Fixed Bugs. I've Also Added A New Tool And

I've finished the construction menu: changed it a little and fixed bugs. I've also added a new tool and the ability to select tools using keyboard.

More Posts from Greedychapa and Others

1 year ago

I have two variants of radio buttons and can't decide which one is the most beautiful (square will be used for checkboxes):

I Have Two Variants Of Radio Buttons And Can't Decide Which One Is The Most Beautiful (square Will Be
I Have Two Variants Of Radio Buttons And Can't Decide Which One Is The Most Beautiful (square Will Be

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4 months ago

Added the bots section to the settings menu and the randomness factor option

If this option is selected, bots will choose a random cell when choosing between two identical ones (which one to build on or which one to attack). This makes games little more varied


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1 year ago

Added an attacks menu but it is not completed yet


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1 year ago

I've added players stats. Now buildings generate growths which, in its turn, generate scores. But I have problems with the text.

I may not publish a new post next week because I'll be busy with other things and the workload, that I want to do, is very big.


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10 months ago

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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5 months ago

Hi! Sorry for the delay, i didn't have much time to develop the game last week

I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.

I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.

I'll publish the 1st interim on my discord server within an hour


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10 months ago

You gave me an idea: add story mode in my game. Players will be able select "classic" (no story) or story mode from the main menu. But i won't add it this year, i have a lot of plans: game save, bots, online-multiplayer...

Thank you very much. I think it'll be very nice...

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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1 year ago

Added background music and credits page. The icons to the right of the names are links to their profiles. Also enlarged scales because they were difficult to hit.


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1 year ago

Thank you! After reading i decided to use the 2nd method (1.0, 2.0, 3.0...)

How to number game versions?

Soon i'll start developing a new version but i don't know how to number versions

Often developers number game versions as 1.0, 1.1, 1.2... But the 1st digit ("1") never changes and i don't see the point in it. So i numbered the alpha versions as 1.0, 2.0, 3.0... And i can omit the 2nd digit ("0") because it didn't also change (i didn't release intermediate versions). But in this case versions will be numbered 1, 2, 3... and it will look like the 2nd part of the game.

So i decided to ask you:


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6 months ago

War & Economy's birthday

Hi there!

I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.

Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!

For this year i published 91 posts and gained 32 followers:

War & Economy's Birthday

For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam

Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...


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  • blackblooms
    blackblooms liked this · 1 year ago
  • greedychapa
    greedychapa reblogged this · 1 year ago
greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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