@rowzeoli Replied To Your Post “Do You Think Part Of The D20 Journalistic Bias...”:

@rowzeoli replied to your post “Do you think part of the D20 journalistic bias...”:

I rarely go on tumblr so sorry if you see me spamming your posts tonight, but I really enjoy your perspective and thoughts! I think I'm the journalist you're referencing in regards to the Fantasy High Junior Year article and unfortunately 1) journalists only get access to interview subjects at very specific junctions (usually press day before the series goes out or halfway through) 2) most publications are honestly Going Through It and cutting freelance rates and just not paying to cover AP

​So I'll be totally honest - I post on Tumblr because I assume it is far more unlikely to be seen and so I can vent freely (hence the fairly harsh tone of the criticism in the original post), but I guess this is a chance to clarify. I don't expect anything to change, nor do I expect you to respond; indeed, I wouldn't blame you if you block me after this. But if readership is down (and who knows? maybe it's not and I'm the outlier), this may be illuminating.

The issue with your specific article - which I brought up relatively tangential to the larger point of "at this point I think Polygon's AP/TTRPG coverage is a waste of time to read" isn't really that it's only an early look at the series; and because Fantasy High Junior Year is at this time ongoing, it's honestly entirely valid that there hasn't been a follow-up. It's, well, the "surface-level and factually wrong" issue.

Dimension 20 was by no means the pioneer of remote recording as you claim in your article; that had long been the default of smaller recorded AP shows well before pandemic lockdown for the simple reason that if you're not a media company the overhead is very low - no need to have a dedicated space or even cameras beyond decent laptops. Burrow's End's puppetry? Critical Role's Call of Cthulhu: Shadow of the Crystal Palace did shadow puppets in 2019. They had diagetic audio on the main campaign as early as 2016. I don't even like Kollok, but that's had complex set design since 2019. Meanwhile premise of the article is yet another rehash of Polygon's "Dimension 20 is CHANGING THE GAME" constant drumbeat, while your actual pull quotes from Brennan Lee Mulligan are him musing that this is simply an entry in an ancient tradition of storytelling and isn't, in fact, terribly novel. The interview fails utterly to back up your point and indeed contradicts it; I get that the timeline was probably tight but this is outright incorrect in multiple places and your argument isn't just unsupported; it's outright dismissed by the very person you claim is proving it. If the premise came before the interview, it needed to be reworked afterwards, and if it came after the interview…I'm not sure what to say, really.

This isn't your article, and I'm putting it here to illustrate that this has been a pattern for Polygon's AP coverage specifically. This article about Worlds Beyond Number is perhaps my favorite example of "this is not serious journalism:" Rusty Quill Gaming, The Adventure Zone, Friends at the Table, and NADDPod are all theater of the mind long-running podcasts (RQG's campaign lasted a whopping 7 years of real time) and that's just off the top of my head; the idea of a long-running edited audio podcast being novel is laughable. RQG and TAZ both started at level 1; I'm not personally familiar with Friends at the Table. I don't actually think starting at level 1 vs. 2 is terribly important in storytelling in the first place other than that a few D&D classes pick their subclass at L2 and that choice can be narratively relevant, which it was in TAZ; however, some classes pick a subclass at L3 so you can still achieve this with a level 2 start (as Critical Role's second campaign does). Both Emily Axford of NADDPod and Griffin McElroy of TAZ have long been composing their own music and RQG is heavily sound designed. These are not obscure pulls, either; these are some of the more well-known names in the space.

At this point, Polygon AP/TTRPG articles - by multiple different writers - simply feel like madlibs: "(actual play show) is groundbreaking in its (thing that other shows have been doing for 5+ years); I especially liked (visual effect) and (incorrect understanding of TTRPG mechanics)."

The people I allude to in the post you responded to as having egregiously uncharitable and sanctimonious takes on Daggerheart (within, again, hours of its publication) are a frequent Polygon contributor and a Rascal editor and they further my mistrust of those publications: There is this constant insistence that everything they like be "groundbreaking" and "innovating" and they will claim this even when it's demonstrably not the case, as the above examples note. As Mulligan says in your article "it’s important to keep new artists with new experiences and backgrounds flowing in," and yet by focusing intensely on high production values (difficult for smaller indie upstarts to have) and by incorrectly claiming that a well-established media company within the space like D20 invented a number of things it flat out did not, this journalism is actively, if unintentionally, working against that goal. As I put it elsewhere, Polygon's bizarre pedestaling of Dimension 20 and simultaneous putdowns of Critical Role (which turn into wild contortions when D20 mainstays like Mulligan or Aabria Iyengar collaborate with CR; for that matter others besides me have observed that Polygon acts like Spenser Starke is two different people, the genius who created Alice is Missing and the knuckle-dragging moron who put out Candela Obscura and Daggerheart) coupled with the obsession with production values over story has the whiff of claiming they're the champion of the little guy for sticking it to the 700 lb gorilla in the space and then focusing on 500 lb gorillas while making it impossible for smaller monkeys to compete because most brand new shows without the name recognition of someone like Mulligan involved can't exactly hire Rick Perry to do their models or Taylor Moore to do sound design.

I suppose a good way to put this, since I've run into this in many spaces, not just AP/TTRPG or even journalism, is that bias on its own in a subjective medium isn't inherently bad; but if something is so nakedly biased against something I love, I will, naturally, turn to it with a far more critical eye, and if its arguments are not ironclad I'm going to start noticing every structural issue in every argument and every tiny mistake. Sure, as a fan of Critical Role, and as someone who feels that Kollok was nigh-unwatchable and that Burrow's End was promising in parts but deeply flawed, I disagreed with Polygon's nonstop mud-slinging towards the former and glowing, verging on fawning reviews of the latter two. But that's not entirely damning on its own; I do get that not everyone will like Critical Role and that some people will love Kollok or Burrow's End for valid reasons. What's damning is the journalism itself is riddled with factual errors and the analysis is so weak that to call the arguments a flimsy house of cards would be generous. The opposite is also true; if Polygon's lead editor were out here repeatedly misspelling the name of one of the main characters in Worlds Beyond Number (note: this has since been corrected) but the articles had compelling arguments, even ones I disagreed with, I'd be far more forgiving, but as is? It's offering me absolutely nothing: it's poorly researched, it's poorly structured, it's poorly written, it's poorly copy-edited, and it shits on things I like seemingly just for clicks. I'm done giving clicks.

I am deeply sympathetic to the pressures facing digital journalism and media and the arts in general; as someone who is fortunate enough not to personally face those pressures and has the income to be a patron, I would love to help in my small way (and I do, at least, financially support a number of the AP shows I love). But the quality of some of this journalism is truly so bad that I can't bring myself to support the institutions putting it out; it's "dead dove do not eat" until such time as someone whose analysis and opinions I do trust cites them (or, perhaps, until there is a sea change of lead editorship). I know that this won't help the crunch, and may make it worse, but I just can't because the quality is so poor. I don't have a good solution to how to write about something that takes a lot of time to watch and process and about which the articles pay very little in return, but the current strategy of bouncing between uninformed provocateur and utter sycophant depending on the show and creators; of drooling over such surface features as shiny production and falsely claiming everything is "groundbreaking" while getting the most basic facts wrong has driven me away.

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And hey, while I don't think my adjustments are perfect (especially the neck area), I *do* believe it is a huge improvement to the original image I chose to work on top of.

I really liked working on this project for the last few days, and I think I may continue to work on it further to perfect it. But, until then, I hope you enjoy!

Remember, likes don't help artists but reblogs do!

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drakethog - My Left Buttock
My Left Buttock

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