So, I saw this image on Facebook, and it was supposedly showing what Queen Nefertiti would have looked like in real life:
Now, I thought this AI generated garbage was just truly terrible on a number of levels; first off, she looks wayyyyyy too modern - her makeup is very “Hollywood glamour”, she looks airbrushed and de-aged, and as far as I’m aware, Ancient Egyptians didn’t have mascara, glitter-based eyeshadows and lip gloss. Secondly, her features are exceptionally whitewashed in every sense - this is pretty standard for AI as racial bias is prevalent in feeding AI algorithms, but I genuinely thought a depiction of such a known individual would not exhibit such euro-centric features. Thirdly, the outfit was massively desaturated and didn’t take pigment loss into consideration, and while I *do* like the look of the neck attire, it's not at all accurate (plus, again, AI confusion on the detailing is evident).
So, this inspired me to alter the image on the left to be more accurate based off the sculpture’s features. I looked into Ancient Egyptian makeup and looked at references for kohl eyeliner and clay-based facial pigment (rouge was used on cheeks, charcoal-based powder/paste was used to darken and elongate eyebrows), and I looked at pre-existing images of Nefertiti, both her mummy and other reconstructions. While doing this, I found photos of a 3D scanned sculpture made by scientists at the University of Bristol and chose to collage the neck jewellery over the painting (and edited the lighting and shadows as best as I could).
Something I see a lot of in facial recreations of mummies is maintaining the elongated and skinny facial features as seen on preserved bodies - however, fat, muscle and cartilage shrink/disappear post mortem, regardless of preservation quality; Queen Nefertiti had art created of her in life, and these pieces are invaluable to developing an accurate portrayal of her, whether stylistic or realistic in nature.
And hey, while I don't think my adjustments are perfect (especially the neck area), I *do* believe it is a huge improvement to the original image I chose to work on top of.
I really liked working on this project for the last few days, and I think I may continue to work on it further to perfect it. But, until then, I hope you enjoy!
Remember, likes don't help artists but reblogs do!
biggest jumpscare of the episode
i think part of the reason i drew so much crown of candy fanart is because it has the most fun colour palette in the entire world 🍭
[art instagram] 🎨 [art twitter]
figure out your pc's average damage output and their optimal damage output. why?
a. you will always have a default strategy to turn to in a pinch and will know the range of what your pc can do under optimal conditions b. your dm knowing that your rogue could hypothetically do 50 damage in a turn under the best circumstances is good information for them to have to balance encounters.
here's how i do it:
first i want to figure out 'what is the most likely combination of action and bonus action to deal damage my character can take on a given turn without using an expendable resource that only effects them that turn', things like a barbarian rage or a bladesong are different because that's a lingering buff.
lets say we're a 5th level vengeance paladin, 20 strength with a longsword & shield
our sustainable turn would probably be presumably to bonus action vow of enmity (and if we already had who could say what we'd use our bonus action for) and then action attack twice.
2d8 + 10 = average of 19 points of damage.
then you want to figure out what's the most amount of damage i could do in my turn under optimal conditions. optimal conditions for our paladin. we already have vow of emnity going. we have branding smite as a bonus action, action attack twice, presuming both hit and we decide to expend our other 2nd level spell slot and one of our first level spell slots.
2d8 + 2d6 + 3d8 + 2d8 + 10 = average of 48.5 points of damage.
assuming you're fighting a fiend or undead you actually get to add an average of 9 more points of damage to that too.
so yeah one can see why this information is both useful to know as a player and as a dm. of course, this is assuming your attacks hit and doesn't take into account advantage/disadvantage or feats like gwm/sharpshooter. but the point is not always to be able to flex about how much damage your pc can deal. it is to KNOW what you can do if you needed to, what is a sustainable option for you damage-wise and helps you figure out whether it serves you / your party better to use your turn to attempt to attack or to use it to support another endeavor in an encounter.
cheers i use anydice.com to do my math for me.
i so badly want them to have marketed this as the horror season and then the episode comes out and it’s just. shrek universe.
Actually, Sam was just making their wishes come true
my friends call me pinch
Did you have a nice dinner? Did you all sit down to a nice dinner while you all presumed I was dead? If I was so dead, where was my funeral?! Where’s my headstone?!
I saw one gifset of Emily Ashford and I had to draw the scene. I don’t make the rules.
mighty nein + textposts