39 posts
First of all I want to start off by saying I've gathered inspiration from MANY vampire medias. Fictions, games. The biggest influences are Vampire the masquerade (primarily bloodlines) and Vampire Knight (manga). As well as honorable mentions to Vampyr (game), Queen of the Damned (movie) and Van Helsing (movie, anime). So if anything sounds familiar, chances are it is. I highly encourage you to explore them as they are a few of my favorites.
Second of all this is going to be massive, so I'll be putting it under a cut. But it will be a comprehensive guide to my personal vampire lore that I've crafted and worked with through the years. If you like it, feel free to use it! I'd absolutely love to be tagged (so I can shower the creations with praise) but it's not required. I'm just out here making one more version of vampires that hopefully inspires you. There will be a couple different categories that I will touch base on.
History (this part is super short)
Physicality - Medical Information
Physicality - Appearance/Body
Mental Effects
Society
Anything from my vampire lore will be tagged #vlor
Now follow me under the cut, lovelies. But please be Warned: We'll be discussing blood, violence, physical and mental illness. As well as regular vampire related things. If any of this could trigger you, please kindly skip this post because you're far more important to me!
The original vampire to walk the earth, cursed by the heavens was Caine. After committing the first murder, a blood-soaked punishment was to forever be banished to walk the darkness with a constant reminder of his crimes. Thirst. Craving for the same blood he shed against his own kin. The sin was carried through the years and he came upon another outcast kindred by the name of Lilith, cursed by God in a different way and hexed with powerful disciplines.
They bonded as kine and Lilith taught her chaos to Caine in hopes they'd rule together. In the end his nature stayed true and his now empowered wrath befalls Lilith, committing murder yet again and taking her life.
To feed upon and be fed, was a now animalistic instinct that spoke louder than supposed human nature ever could. And thus the curse spread. To anyone that drinks from the tainted or is bitten by a rabid, is surely to bear it at the final heartbeat. The path to redemption is sealed but survival is nearly infinite. So long as the beast is obeyed and satisfied, there is no constraint on lifespan. They will be damned to an eternity enslaved to thirst.
(Primarily from VTMB but I really like the idea of it being some sort of ancient curse from the gods so I thought I'd include this tiny historical bit. Onto the good stuff.)
Vampires are anemic, let's just establish that all vampires are what modern day medicine would consider anemia. But they also have super aggressive red blood cells that function x100 that of human white blood cells. All in one combo of super cells. No illness spreads. No disease can contract, nothing can live in their system. They don't fall ill with colds or flu. STD's aren't feasible. Their systems are far too strong and combative to infections, bacteria.
Their integumentary systems regenerate about x200 - x300 times faster. Within seconds (if there is or has been fresh blood in the system recently) their skin regenerates and goes even beyond that. Mere hours and limbs grow back, bones realign.
Vampires don't have functioning organs. (If they are turned from humans they are there but they don't work and will eventually wither.) Hearts don't beat, lungs have no need for air.
Vampires can't drown. They don't breathe and even if water fills their lungs, they would be weighted down but not die. They also don't float like humans do naturally.
Vampires can go out in the sun but they have hard times with sun poisoning. Think of a sunburn but more like a rash. They can't process the vitamin D very well and almost all of them have trouble with getting severely burnt very rapidly or having a rash from the sun. Prolonged exposure can make them feverish, nauseated and give them body cramps and fatigue. Even longer can make them violently ill and can essentially melt their skin. It can be healed but takes longer.
Staking their hearts immobilizes them but does NOT kill them. They can be detained this way and it is excruciatingly painful. But it doesn't kill you.
Vampires can't eat food. Only few can consume liquids aside from blood. They have no ability to digest it and no longer make acid. They'll usually heave it up along with whatever blood content is left in their gut.
They have perfect eyesight, hearing, hyper senses of taste and smell. Touch is extremely sensitive as well. Their skin isn't fragile, in fact it's a bit thicker than average skin from how fast it regenerates and is constantly maintaining itself.
They are very resistant but not impossible to scar. Scars from human life are erased with first turning.
Vampire blood tastes like flat soda or icky, room temperature tap water. Unpleasant to other vampires but in a desperate pinch, it will sustain but nowhere near as good as foreign blood does. Even animal blood takes better care of a vampires system than another body of recycled blood. (Think of it as they've already taken the good stuff out of it for their own bodies so all that's left is the taste and a few stray nutrients.)
Vampires fangs grow back indefinite. At about x10 the rate of humans losing and replacing their first set. No matter what comes of them, their fangs will always grow back. No other teeth mutate like this.
Fangs lengthen and retract when around blood or not. It's not something that can be helped or even trained out. When blood is present, fangs will lengthen even if there is no intention to feed. Automatic reaction and a painful one at that. They get used to it but it's a sharp pain like having a human tooth extracted but it doesn't have prolonged swelling or discomfort. Only when getting longer or retracting back in.
Whenever they're in bloodlust or a state of starvation, they gain a sense of x-ray vision but instead it's vein mapping. They can see through skin to arteries and if it's severe blood lust, they can even see the smaller, tinier veins in fingers and faces. This is a sight that ever vampire possesses in order to obtain blood easier or figure out a good place to bite. Anything that is living will be seen in a structure of veins. Animals, humans, other vampires.
Severing the brain stem from the body is one of the few sure-fire way to kill a vampire. Alternatively burning them to pure ash and scattering them or holding them in separate vessels. (If ALL ashes are contained somehow and mixed with fresh blood, there is a reanimation process so beheading them is more permanent.) Silver weapons or exposure to silver prior to wound can result in death as well.
Alcohol is SUPER effective when they drink it. Think of one shot making them drunk because it hits their bloodstream almost immediately. A double would have them seeing double and acting like a hot mess. 3+ for even the beefiest of men would have them blacked out and vomiting on the sidewalks.
Drugs effect them but only in extremely high doses and for nothing really over 2 hours or so. Short, short longevity but they have the same crash that humans do. If it's hard detoxing symptoms for humans, it's the same but faster. They can do a hard drug, feel the high for maybe 1 - 2 hours and immediately go into hallucinating and shaking from the aftermath. The same goes for Pharmacia. There's really no medicine that works.
Garlic is a myth. So is wolfsbane.
Silver on the other hand is a very real, very deadly weapon that still rings true. A single pinprick of a silver sewing needle and it can render a vampire powerless. Slow them down to the speed of a human, take away their rapid healing and remove all of their heightened senses. Silver directly into the bloodstream essentially renders them as they were before they turned in physical response and structure. It's the only metal that burns vampires skin and will char it if it sits in one spot for too long. Silver is the only kind of metal that can forge chain that vampires cannot break and can successfully be restrained in. Any wounds inflicted in silver take longer to heal.
They can't reproduce after being turned. Purebloods + Purebloods are the only exception and it's still extremely rare. (Only 9 children born in over 2,500+ years.)
Whatever color their eyes are, blood-lust accentuates the brightest color. I.e: Brown eyes turn Yellow/Gold, Blue eyes turn White/Purple exct. (Different powers can change this depending on the vampire and their history, sire.) Just think neon, glowing eyes in the dark if they're thirsty or hunting.
They stay frozen in whatever physical appearance they're turned in. Their metabolism is whack so they don't really lose or gain weight, it's down to cosmetic changes or cosmetic surgery. Which at least it heals flawlessly and doesn't ever change. But there aren't many options for personally invested physical change.
Their hair and nails grow super fast.
Vampires usually have the hair color they have when they are turned but around 15% experience graying or whitening of their hair within a few days of turning. Due to a semi-common genetic string in humans.
Vampires don't tan. They burn. No matter what their skin color is. Most are the palest/pasty tone of their natural skin color merely due to anemia and lack of blood circulation.
They don't blush or show physical signs of fever.
Vampires don't sweat or flush when exerting or exercising. They don't have to regulate their body temperatures.
They get dry skin pretty often and it's important to combat it with baths and soaks and lotions/oils whenever possible.
They are usually a lukewarm body temperature. As low as 15°C|59°F to as much as 21°C|69.8°F.
Every vampire has a certain amount of charming allure to them. In whatever form or fashion suits them the best, it's a natural attractant to their human counterparts. A glint to their eyes, a certain smile, the pitch or timbre of their voice. Endearing, seductive, mysterious, whichever shines through in their personality. They are magnetic, attractive to the human eye, no matter what they tend to look like.
They can see themselves in aluminum coated mirrors. Just not silver.
There is a staggering 95% probability that 'created' vampires will have amnesia unless turned by a pureblood/noble/king/queen/high ranking blood vampire. They remember nothing of their human lives and this is extremely common. It's actually very rare to remember anything prior to your awakening. (That's why there are usually strict laws about siring without consent and proof of consent.)
It is very easy for vampires to be blinded by fits of rage when starving for blood. They can fly into blind anger and attack people they normally wouldn't or even foes they have no chance of winning against. Depending on their remaining strength when this tipping point of starvation happens; it can be extremely dangerous to be around.
Most turned vampires suffer a psychotic break in their early turning years. (Between 6mo and up to 25 years of awakening age. I.e: from the date of being bitten.) The brain is the last thing to be altered in the physical process and because of this, it's believed that their mental state has to crumble to be built better. It's unknown as to exactly why this happens but it's almost guaranteed. It's the vampire equivalent of 'adolescence'.
Over 75% of vampires experience periodic depression and random bouts of sadness. Another 39% live with bouts of mild to moderate psychosis. (This has been suspected to happen because of the physical stasis and improper circulation of chemicals/hormones/exct. Many believe it's because of the guilt of their King, Caine.)
Mental illnesses that aren't born from physical imbalances are in cases of amnesia, cured. Those that are chemically related are usually worsened by the stagnant physical changes of vampirism. It's rare that those with amnesia remember their traumas or emotional upsets after turning.
The "amnesia" of turning is the death of a human psyche. With the staggering rate of permanent amnesia, it is hard to figure out exactly how it happens but it's widely known.
Humans are not fully aware of vampires. This still rings true with the fear of world war and or wiping out the human race given their species.
There is a high society "government" type of monarchy. Each clan or type of vampires has a leader "elder". This is usually the oldest vampire to date of that specific type. Sometimes it's a group or a family of elders. In most modern day they have adapted to a more "presidential" route and have to establish themselves as leader types to be considered for any kind of law making or enforcement. (I.e: Noble bloodline, diligent efforts of servitude such as public service, military or other.)
There is a strict law against turning humans. Vampires are required to have clearly given consent and the process is to be looked over by an elder or enforcer. They must show strenuous documentation of that persons preservation in the name of probable amnesia. They must have a comprehensive processing of that persons interests, personality traits, societal standing, proof of occupational termination, familial status and situational agreement. (Basically they don't want humans forgetting their lives entirely and they want to make sure that they are able to move somewhere or hide from their families until they're well trained enough to be around them again. It's a very long to legally accomplish it.
Every city handles turning differently. Some require the sire to pay the death penalty and others are strictly against killing the one person responsible of their turned kindred.
Vampires are in every day jobs, doing anything and everything that humans do. From trash collecting, to law and doctors. Fame, fortune, poor, criminal; they all live as many walks of life as humans do.
Anti-vampire establishments are alive and well. Most are run by other vampires. Some humans share their beliefs but most typically it's a resounding amount of vampire extremists. This is legal due to the fact that they try to adhere and coexist for their sanctions ordinance. Helping enforce justice for their regions and implore an opposing force for rampaging vampires or other law breaking kindred.
Most human killings are covered up, tampered with or has someone on the inside working on doing both. It's a constant job but a needed one to keep their existence safe from being proven.
There is a massive shortage on vampire doctors serving other vampires or studying from what little information there is on vampirism. The ratio looking like 1 to 300. 1 doctor for every 300 vampires.
The most vampire dominated and lucrative occupations are generally law, publishing and sex working. There are 3 vampires with these jobs to every human worker.
So that was everything I could think of for the time being. I may continue to edit and update this as I have time or I think of something that I haven't touched base on yet. But this is just the general lore I work with when I do write about vampires or when I think about them in general. Feel free to skip certain parts or like.. adapt it however you'd like. I made this to more so inspire people not to show a list of HOW things should go. Take of it what you like and ignore what you don't! Add more if you think of something!
Some of it gets a bit random but it's still things that I've either incorporated in some unpublished fics or talked about with some friends or just fantasized about in general. There's bits and pieces in all media for vampires that I really enjoy and I think every new style spins something different and makes for wonderful content!
While I have I’ve written fiction about werewolves and studied werewolf folklore and pop culture for my entire life both passionately and professionally, they are not the only monsters I study. I also study all other kinds of mythology and folklore, and vampires take perhaps second place only to werewolves. All my sources are thoroughly checked by myself and others, and I take very seriously sharing only accurate information about any and all folklore and myth, as well as from popular culture.
I also do vampire facts! Currently, werewolf/vampire/other folklore facts are on hold from their regular schedule while I compile and publish a fully coherent, fully sourced book entitled Werewolf Facts: A Guidebook to Folklore vs Pop Culture! Give me a follow to stay up to date with all the latest news. There may also be a book on vampire facts in the future!
Still, every now and then, I post a new bit of info about the folklore of vampires. You’ll find those under both the Folklore tag and the Vampire Fact tag. You can also check my Vampires tag for other vampire-related things, including asks and reblogs.
The following is a convenient database of all the vampire facts I’ve written, for easy reference.
Etymology - The history and meaning behind the word “vampire.”
What IS a vampire? - What exactly is a vampire, anyway, and how do you define one? How does folklore define one? Are there different kinds?
Fangs - Did vampires have fangs in folklore? Where did the fang thing even come from? The answer might surprise you.
Animal Associations - Are vampires really associated with things like bats or wolves - or anything else?
Sunlight - Did vampires in folklore actually burn up in the sunlight?
Weaknesses - Vampire weaknesses in folklore and how that stacks up to the most commonly seen ones in pop culture.
Becoming a Vampire - A comparison of how people “became” vampires in pop culture versus how that happens in folklore - all the most common ones, at least.
Intelligence - How smart are vampires in folklore, anyway?
Can vampirism be cured? - Is it possible in folklore to actually cure someone of being a vampire?
Vampire Hunters - Was there such a thing as “vampire hunters” in folklore?
Physical Appearance - What did vampires look like in folklore?
How to Identify a Vampire - How could you tell if someone was a vampire, anyway?
The Importance of Dracula - How important was Dracula to all vampire concepts?
Association with Disease - Were vampires in folklore actually associated with disease?
Please note I will continually be updating this list as more vampire facts are posted, so be sure to come visit my page again for any new additions!
(coming soon!)
I also write fiction, and much of it includes or focuses on various kind of folklore and mythology and monsters, especially my medieval fantasy universe, Wulfgard. For more info, take a look at my Writing List!
I also have a Patreon, where I would love your support (and you get goodies for it!). I also have a Twitter.
Almost every culture has its vampires, and they go way beyond Dracula and Nosferatu.
There are obviously too many to include in one post, so here are a few especially unique vamps to get you inspired and interested in learning more!
The Penanggalan, Malaysia - Literally meaning ‘to detach,’ the Penanggalan is an exclusively (apparently) female creature.
By day, she masquerades as a normal woman (and let’s be real, don’t we all.) But by night, her head detaches from her body and floats around, entrails hanging like tentacles – which they nightmarishly use to entangle their victims – and preys on pregnant woman and babies. Lovely.
Creepily, the Penanggalan gravitates towards day jobs such as midwifery, so she can get closer to her prospective prey.
The Manananggal, Philippines - Much like the Penanggalan, the Manananggal has an unfortunate habit of detaching parts of her body to fly around. Described as an “ugly, hideous woman” (mood), the Manananggal can detatch her whole-ass torso to fly around like a bat.
Like the Penanggalan, she preys on pregnant woman and unborn babies, with, creepily, her incredibly long tongue. Some, however, prefer to seduce and prey on men – preferable, to be honest – in which case they appear young and beautiful.
The Upir, Eastern Europe - Ukrainian, Belarusian, Russian, Romanian, and Czech cultures all have mythos around this abnormally bloodthirsty vampire. Not only do upirs drink the blood of their victims, but they bath and sleep in it. They eat the flesh of their victims as well, and are especially partial to the heart. In a uniquely sadistic detail, the Upir is thought to consume the children of a family and then the parents.
The Alukah, Judaism - Literally meaning “horse-leach,” the Alukah is one of the earliest vampires, originating in the Bible.
A fixture of Jewish folklore, and sometimes described as a demon or witch, the Alukah is unique in the fact that she is not undead but a living, shapeshifting being (according to the description in Sefer Hasidim.)
She can fly by unfurling her long hair, making her one of the most fabulous vampires in any canon.
The Brahmaparusha, India - This nightmarishly extra vampire will drink the drained blood of its victims from a skull (which it carries around at all times), before noshing on their brains and wearing their intestines as necklaces and crowns. Worst of all, this vampire has an unusually ravenous appetite, and consumes several victims per night.
The Callicantzaros, Greece - In Greece, children born between Christmas and Twelfth Night were thought to be bad luck (?) and susceptible to vampirism. The Callicantzaros was considered to be egregiously unpleasant, equipped with devilish talons with which to tear victims to shreds. Their first victims, post-transformation, were supposed to be their own siblings.
Unfortunately, this led to a degree of mistreatment and hostility towards children born during this period, as parents watched for signs of their progeny’s prospective vampirism. In order to ensure that they didn’t become Callicantzaros, the children’s feet were dangled above a fire, like a reverse Achilles.
Garlic - This one’s not just particular to Western mythos. Southeast and far Eastern vamps like the Manananggal are also vulnerable to garlic.
Salt - The Manananggal is vulnerable to salt, as are vampires from most cultures in which salt is considered holy or purifying.
Silver - A holy metal. The origin of the “vampires can’t see themselves in mirrors” myth is because it used to be a component in mirror-making.
Vinegar - Again with the Manananggal.
Daggers/stakes/sharp objects - Especially through the vampire’s heart. In many cultures, burning the heart is also advisable. Be careful, though: sometimes, staking an upir will only bring them back to life stronger.
Dismemberment and fire - Most vamps are susceptible to this, including the Penanggalan. The only sure way to kill an upir is to decapitate them and burn the remains.
Counting - Much like the Count of Sesame Street, vamps can’t resist counting things. If you scatter some small, countable objects on the ground, the vampire will have to stop and count each one.
The tails of stingrays - in the case of the Manananggal.
Sunlight - Obviously. Though not universal, this pops up in vampire mythology around the world, including the Manananggal.
Detachment - when the Penanggalan and Manananggal detach their heads and torsos, their discarded torsos and lower bodies are vulnerable. In the case of the Manananggal, sprinkling the discarded legs with garlic and salt. The Mananggal will not be able to return to its lower body, and will perish with the rising sun.
Starvation - The Alukah can be starved if she’s prevented from eating for long enough.
Stupidity - In the case of the Penanggalan. If you turn the Penanggalan’s body upside down, she’ll re-attach backwards. I’m not sure what the purpose of this is, except the exhilaration of punking a vampire and making them walk around on their hands all day like a jackass.
Thorns around windows - Thorns will keep the Penanggalan from harassing you or your unborn children.
Strings of garlic - Just make sure SOME IDIOT doesn’t take them down (RIP Lucy from Dracula.)
Pots of uncooked rice, ash, or salt - Repellent to the Manananggal.
Running away and hiding - Basically the only method of recourse against the Brahmaparasha.
Eating bread infused with an upir’s blood - Sounds kinky, to be honest.
Stay on sacred ground - I.e. graveyards and churches. Just be sure you’re not trying to avoid the kind of vampire that dwells in graveyards if you go for the latter.
Holy water, crucifixes, silver, et cetera - Anything sacred or holy. Varies based on culture.
Imbibing the ash of a supposed vampire’s burnt heart - I’m not even going to joke about this one, since people actually did this during the vampire scare of New England (my homeland.) I learned about it from a book about local vampire encounters at the Newport Public Library at age twelve, and it scarred me.
Dangle your baby above a fire - Actually, no, PLEASE don’t do that. But that’s what seventeenth century Greeks did to prevent their kids from turning into Callicantzaros.
Age of consent laws - Specifically for Edward from Twilight.
Don’t get a welcoming mat - Counts as inviting them in. Duh.
*Ask your doctor if becoming a vampire is right for you.
Biting - Obviously. Though if you read Dracula and early accounts of vampirism, it was more of a slowly progressing illness than a sudden transformation.
Reject Christianity - In the case of upirs. More specifically, the church buried non-believers outside of graveyards, leading them to rise as servants of the Devil. Honestly, I feel like the church kind of brought that on themselves.
Be born between Christmas and Twelfth Night - At least if you’re in seventeenth century Greece.
Be influenced by the Devil while dying - Another version of the Upir origin.
Be a demon possessing a corpse - One prospective explanation for the Brahmaparusha.
Making a pact to obtain eternal youth and beauty that involves not eating meat for 40 days and then breaking it like some kind of an IDIOT - One version of the Penanggalan origin myth. I shouldn’t judge, my self-control isn’t great either.
Get startled by a man while meditating in a bath and jerk your head so hard that it flies off and at the interloper in fury - Another prospective version of the Pennangalan origin. Relatable, honestly.
Be so bitter and jealous of couples that you go on an insane killing spree of pregnant woman and get publicly executed by being ripped in two - The Pennangalan, again. She makes the Kardashians look tame.
Chanting an incantation, anointing yourself with oil, and purchasing a black chick - In the case of the Manananggal. The black chick reportedly lives inside the Manananggal, eating its innards while also acting as its life source. Honestly, after all the drama of the Penanggalan’s origins, this seems reasonable.
Video Essays:
The Power of the Vampire Myth - A superb sociological dive into the cultural significance of vampires. From the post WWI antisemitism of Nosferatu to their ability to subvert the Hays Code, vampires tend to reflect the shadows of every society.
Dracula: A Brief History of Eternity
CREEPIEST Vampire Legends from Around the World
Vampires: Folklore, Fantasy, and Fact
How did Dracula become the world’s most famous vampire?
Vlad the Impaler: The Real Life Dracula
Influential Vampire Fiction:*
*That I’ve read/seen so far.
Dracula - Duh. The greatest adaptation of which is, obviously, Dracula: Dead and Loving it.
Nosferatu - It’s good to be aware of its antisemetic overtones, but it’s still revolutionary at evoking dread.
Varney the Vampire - A penny dreadful series that helped popularize vampires in Victorian England. It gets bonus points for sounding like a children’s show.
Camilla - The ORIGINAL lesbian vampire, predating Dracula by decades. Became an adorable webseries and movie, which I recommend even more than the original novel.
‘Salem’s Lot - Serves as a study of what makes vampires scary in the modern era.
Underworld - Aside from serving as a badass alternative in the Twilight era, it merits inclusion exclusively for causing my Sapphic awakening at age twelve.
What We Do In the Shadows - Has a unique understanding of the cultural significance of vampires, and why they appeal to societal misfits. Also has vampire “children” who eat p*dophiles.
Vampires in the Lemon Grove - The titular story is one of the most unique interpretations of vampires that I’ve seen in the modern era. Beautiful language that evokes a powerful emotional response.
Twilight - Exclusively because it gave us Rosemary clocking shop in a wedding gown. And the baseball scene.
Nonfiction:
The Encyclopedia of Vampires, Werewolves, and Other Monsters
From Demons to Dracula: The Creation of the Modern Vampire Myth
Vampires and Vampirism: Legends from Around the World
New Orleans Vampires: History and Legend
Mummies, Cannibals, and Vampires: The History of Corpse Medicine
A History of Vampires in New England
The following examples have been taken from the book The Emotion Thesaurus: A Writer's Guide To Character Expression by Angela Ackerman & Becca Puglisi - make sure to get the book!
Definition: having faith in one’s own influence and ability
Physical signals: Strong posture (shoulders back, chest out, chin high) Walking with wide steps Strong hygiene and personal grooming Holding the hands loosely behind the back Touching one’s fingertips together (tapping, forming a steeple) A gleam in one’s eye, an inner light Smiling, a playful grin Winking or giving someone an easy nod Keeping one’s hands out of the pockets Appearing relaxed (drumming fingers against a leg, humming) Taking up space (legs spread wide, arms loose at the sides) Approaching people with ease Looking others directly in the eye Arms swinging while walking Choosing the middle, not the sides (be it a couch or a room) Using exaggerated movements to draw attention to oneself A booming laugh Showing comfort in the close proximity of others Initiating contact Telling jokes, adding to or steering a conversation Hosting events (getting the guys together for a football game) Openness when dealing with people Appearing unbothered by what others may think Leaning in to talk or listen Increased physical contact, becoming touchy-feely Running hands through one’s hair or flipping the hair back Assuming a pose that draws attention to one’s best attributes Wearing clothes that are flashy or dramatic
Internal sensations: Relaxed muscles Easy breaths Lightness in the chest
Cues of acute or long-term confidence: Doing or saying things outside of the norm without anxiety or concern Obsessively talking about an achievement or material object Reacting with anger or jealousy if one’s reputation is impugned Bragging, showing off
Cues of suppressed confidence: Minimizing compliments Modesty Changing the topic to bring others into the spotlight Downplaying one’s own comfort level to make others feel better Asking for opinions or advice
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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The decomposition process occurs in several stages following death:
Pallor mortis
Algor mortis
Rigor mortis
Cadaveric spasm
Lividity
Putrefaction
Decomposition
Skeletonization
PALLOR MORTIS
The first stage of death.
Occurs once blood stops circulating in the body.
The cessation of an oxygenated blood flow to the capillaries beneath the skin causes the deceased to pale in appearance.
In non-Caucasians, the pallor may appear to develop an unusual hue; the skin will lose any natural lustre and appears more waxen.
Occurs quite quickly, within about 10 minutes after death.
ALGOR MORTIS
The cooling of the body after death.
The cooling process will be influenced by many factors, including the deceased’s clothing, or whether they are covered with bed linen such as blankets or duvets.
The body will typically cool to the ambient room temperature, but this alters if there is heating in the room or if there is a constant draught cooling the body.
RIGOR MORTIS
Can occur between 2 and 6 hours after death.
Factors including temperature can greatly affect this.
Caused by the muscles partially contracting, and the lack of aerobic respiration means that the muscles cannot relax from the contraction, leaving them tense, subsequently resulting in the stiffening we associate with rigor mortis.
This stage typically begins in the head, starting with the eyes, mouth, jaw and neck, and progresses right through the body.
The process is concluded approximately 12 hours after death (although, again, certain variables may occur) and lasts between 24 and 72 hours depending on circumstances.
Contrary to popular belief, rigor mortis is not a permanent state and is in fact reversed, with the muscles relaxing in the same order in which they initially stiffened.
The reversing process also takes approximately 12 hours, when the body returns to its un-contracted state.
It is possible to ‘break’ rigor mortis by manipulating and flexing the limbs. This is usually done by undertakers, pathologists or crime scene investigators who are attempting to examine or move a body – or by a murderer trying to hide their victim in the closet or the boot of a car.
CADAVERIC SPASM
A phenomenon that can be misinterpreted as rigor mortis.
The instantaneous stiffening of the body (most commonly the hands) following a traumatic death.
Unlike rigor mortis, the stiffening of the affected limb is permanent and is not reversed, causing the deceased to maintain the rigidity until such time as putrefaction causes breakdown of the particular muscle group.
Examples:
The deceased following an air crash were later discovered still clutching their seatbelts or arm rests in a final, desperate act of survival.
In a drowning case, the victim was discovered with grass from the riverbank still grasped in their hand.
Perhaps the most famous case of cadaveric spasm involves the rock band Nirvana’s lead singer, Kurt Cobain. Cobain reportedly committed suicide in April 1994. His body was discovered a few days after his death with a shotgun wound to the head, and tests revealed he had large traces of heroin in his system. He was reportedly discovered still clutching the gun in his left hand, due to cadaveric spasm. However, a great deal of controversy surrounds the veracity of this latter assumption, and indeed the cause of his death, with many people insisting and attempting to prove that he died as the result of foul play rather than suicide.
LIVIDITY
Also known as livor mortis, hypostasis, or suggillation.
Once blood can no longer circulate, it will gravitate towards the lowest point of the body.
Example: A supine body will display pinkish/purple patches of discoloration where the blood has settled in the back and along the thighs.
Occurs about 30 minutes after death, but will not necessarily be noticeable until at least 2 hours afterwards as the pooling process intensifies and becomes visible, finally peaking up to between 8 and 12 hours later.
Once it is complete, the lividity process cannot be reversed.
Therefore a body discovered lying on its side, but with staining evident in the back and shoulders, must have been moved at some point from what would have been a supine position at the time of death.
It is worth noting that if the body has had contact with the floor, a wall or other solid surface, lividity would not occur at the points of contact as the pressure would not allow the blood to seep through the capillaries and pool. The specific area of pressure will be the same colour as the rest of the body and a pattern of contact may well be evident.
PUTREFACTION
Derives from the Latin putrefacere, meaning ‘to make rotten’.
The body becomes rotten through the process known as autolysis, which is the liquefaction of bodily tissue and organs and the breakdown of proteins within the body due to the increased presence of bacteria.
The first visible sign is the discoloration of the skin in the area of the abdomen.
Bacteria released from the intestine cause the body to become bloated with a mixture of gases; over time these will leak out, and the smell will intensify to unbearable proportions.
Typically, this will attract flies that will lay eggs, which develop into maggots.
Bloating is most evident in the stomach area, genitals and face, which can become unrecognizable as the tongue and eyes are forced to protrude due to the pressure of the build-up of gases in the body.
At this stage, the body will also begin to lose hair.
The organs typically decompose in a particular order: starting with the stomach, followed by the intestines, heart, liver, brain, lungs, kidney, bladder and uterus/prostate.
Once all the gases have escaped the skin begins to turn black: this stage is called ‘black putrefaction’.
As with all the other stages of death so far, the rate of putrefaction depends on temperature and location. A body exposed to the air above ground will decompose more quickly than a body left in water or buried below ground.
During putrefaction, blistering of the skin and fermentation can also occur:
Fermentation - a type of mould that will grow on the surface of the body. This mould appears white, and is slimy or furry in texture. It also releases a very strong, unpleasant, cheesy smell.
As the putrefaction process comes to an end, fly and maggot activity will become less, which leads to the next stage.
DECOMPOSITION
The body is an organic substance comprising organisms that can be broken down by chemical decomposition.
If the body is outside, any remains that have not been scavenged or consumed by maggots will liquefy and seep into the surrounding soil.
Thus when the body decomposes it is effectively recycled and returned to nature.
SKELETONIZATION
The final stage of death is known as ‘dry decay’, when the cadaver has all but dried out: the soft tissue has all gone and only the skeleton remains.
If the cadaver is outside, not only is it exposed to the elements but it also becomes food for scavengers such as rats, crows or foxes.
As the remains are scavenged, the body parts become dispersed so it is not unusual to find skeletal remains some distance from where the body lay at the point of death.
The way in which skeletal remains are scattered in such cases is of interest to archaeologists, and is referred to as taphonomy.
Where a body has lain undiscovered at home for a period of time it has also been known for family pets, typically dogs, to feed on the body. The natural instinct of a pet is to attempt to arouse the deceased by licking them, but once it gets hungry, its survival instinct will take over and it will consider the body as little more than carrion: it will act with the same natural instinct as a scavenger in the wild, which will feed on any corpse, be it animal or human, if it is starving.
Obviously the number of pets, the body mass of the deceased and the time lapse before the body is discovered will influence to what extent it has been devoured.
For further research on the stages of decomposition and the factors that affect it, look up body farms. These are medical facilities where bodies are donated for research purposes so scientists can specifically observe the decomposition process. However, be aware that some of the images are quite graphic.
Source ⚜ More: References ⚜ Autopsy ⚜ Pain & Violence ⚜ Injuries Bereavement ⚜ Death & Sacrifice ⚜ Cheating Death ⚜ Death Conceptions
Describing Facial Expressions
-> feel free to edit and adjust pronouns as you see fit.
His eyes widened
Her eyes went round
Their eyes narrowed
His eyes lit up
Her eyes darted
They squinted
He blinked
Her eyes twinkled with...
Their eyes gleamed with...
His eyes flashed with...
Her eyes burned with...
Their eyes blazed with...
- glowed in his eyes
The corners of her eyes crinkled
They rolled their eyes
He winked
Tears filled her eyes
Their eyes welled with tears
His eyes swam with tears
Tears flooded her eyes
Tears shimmered in their eyes
Tears shone in his eyes
Her eyes were glossy
They were fighting back tears
Tears ran down his cheeks
She squeezed her eyes shut
Their lashes fluttered
She batted her lashes
His brows knitted
Their forehead creased
She furrowed her brows
A line appeared between his brows
Their brows drew together
She raised a brow
His eyebrows rose
They lifted a brow
She wagged her eyebrows
He gave them a once-over
They sized
Her eyes bore into them
He took in the sight of...
They glared
She peered
He gazed
They glanced
She stared
He scrutinized
They studied
She gaped
He observed
They surveyed
She gawked
He leered
Their pupils dilated
Her nose crinkled
His nose wrinkled
They sneered
Her nostrils glared
He stuck his nose up
They sniffed
She sniffled
He scrunched his nose
She smiled
He smirked
They grinned
She simpered
He beamed
Their mouth curved into a smile
The corners of his mouth turned up
The corner of her mouth quirked up
A corner of their mouth lifted
Her mouth twitched
He gave a half-smile
They gave a lopsided grin
His mouth twisted
She plastered a smile on her face
They forced a smile
He faked a smile
Her smile faded
Their smile slipped
He pursed his lips
She pouted
Their mouth snapped shut
His mouth set in a hard line
Their lips were pressed into a thin line
She pressed her lips together
They bit their lip
He drew his lower lip between his teeth
She chewed on her bottom lip
Their jaw set
His jaw clenched
Their jaw tightened
A muscle in her jaw twitched
He ground his jaw
They snarled
Her lips drew back in a snarl
His mouth fell open
Their jaw dropped
Her jaw went slack
He gritted his teeth
They gnashed their teeth
Her lower lip trembled
His lower lip quivered
ᴡʀɪᴛɪɴɢ ʙᴏᴅʏ ʟᴀɴɢᴜᴀɢᴇ
Anger
Anger is one expression of fight-or-flight mode — an automatic, instinctive reaction to a threat. In many cases, there is an underlying fear of being harmed. Thanks to autonomic nervous system arousal, the heart rate increases, pupils dilate, and the face may flush. Other signs of anger
Balling the fists
Crossing the arms tightly
Clenching the fists once arms are crossed
Tight-lipped smile
Clenched teeth
Shaking a finger like a club
Stabbing a finger at someone
Attraction
Pupils dilate
Women will cross and uncross legs to draw attention to them
Mirroring – (usually unconsciously) mimicking the other person’s body language
Closed to Conversation
Keeping the hands in the pockets (esp. men)
Arms and legs crossed
Sitting back
Folding the hands together on a table (creates a barrier)
The “figure-four” leg cross (setting the ankle of one leg on the knee of the other) and then grabbing the lower half of the top leg with both hands.
Openness and Honesty
Exposure of the palms
Arms and legs unfolded
Leaning forward
Submissive Signals
Smiling – that’s why some people smile when they’re upset or afraid
Slumping the shoulders
Doing anything to appear smaller
Distress
Men in particular have a tendency to stroke or rub the nape of the neck when they’re upset. It acts as a self-soothing gesture to deal with a “pain in the neck.”
Crossed arms – arms act like a protective barrier
Self-hugging – arms are crossed, hands gripping upper arms
One-arm cross – one arm crosses the body to hold or touch the other arm – women keep a hand on a purse or bag strap to make this look more natural
Clutching a purse, briefcase, or bag with both arms
Adjusting cuffs or cuff-links (men’s version of the purse-strap grab)
Folding the hands together in front of the crotch (men)
Lying
Lying causes a subtle tingling in the face and neck, so the gestures below are attempts to eliminate that feeling
Covering the mouth – can be like a shh gesture, or they may cover the mouth completely – some people try to cover it by coughing
Touching or rubbing the nose or just below the nose – often a quick, small gesture, not a scratch
Rubbing the eyes (especially men)
Scratching the neck with the index finger
Superiority, Confidence, Power, Dominance
Steepling the fingers (aka setting the tips of the fingers together)
Folding the hands behind the back
Thumbs sticking out from pockets when hands are in pockets (can be front or back pockets)
Hands on hips
Straddling a chair
Hands folded behind the head while sitting up (in men)
[source]
As a writer, understanding and incorporating body language into your storytelling can greatly enhance your characters and their interactions. Here's a cheat sheet to help you describe body language effectively:
* Raised eyebrows: Surprise, disbelief, or curiosity.
* Furrowed brow: Concentration, confusion, or frustration.
* Smiling: Happiness, amusement, or friendliness.
* Frowning: Disapproval, sadness, or concern.
* Lip biting: Nervousness, anticipation, or tension.
* Eye contact: Confidence, interest, or honesty.
* Avoiding eye contact: Shyness, guilt, or deception.
* Narrowed eyes: Suspicion, skepticism, or concentration.
* Wide eyes: Shock, fear, or surprise.
* Rolling eyes: Exasperation, annoyance, or disbelief.
* Crossing arms: Defensiveness, disagreement, or discomfort.
* Nervous fidgeting: Anxiety, restlessness, or impatience.
* Pointing: Assertiveness, emphasis, or accusation.
* Open palms: Honesty, openness, or sincerity.
* Hand on chin: Deep thought, contemplation, or evaluation.
* Slumped shoulders: Defeat, sadness, or fatigue.
* Upright posture: Confidence, attentiveness, or authority.
* Pacing: Restlessness, agitation, or contemplation.
* Tapping foot: Impatience, annoyance, or frustration.
* Leaning in: Interest, engagement, or curiosity.
* Hugging: Affection, comfort, or warmth.
* Handshake: Greeting, introduction, or agreement.
* Patting on the back: Encouragement, praise, or camaraderie.
* Clenched fists: Anger, determination, or frustration.
* Brushing hair behind the ear: Nervousness, coyness, or flirtation.
* When two characters unconsciously mimic each other's body language, it indicates rapport, connection, or empathy.
* A subtle nod can convey agreement, understanding, or encouragement.
* Crossed legs can indicate relaxation or a casual, nonchalant attitude.
* Impatience, anticipation, or nervousness can be expressed through rhythmic finger tapping.
* Placing a hand on the chest can convey sincerity, empathy, or a heartfelt emotion.
- Tilting the head:
* Tilting the head to the side can suggest curiosity, attentiveness, or interest.
* Rubbing the temples can indicate stress, fatigue, or a headache.
* Stroking the chin while in thought can portray contemplation, decision-making, or intellectual curiosity.
* This posture can indicate authority, confidence, or a composed demeanor.
* Leaning slightly towards someone can suggest interest, attraction, or engagement in a conversation.
* Nail-biting can reveal anxiety, nervousness, or tension.
* Rapid or impatient foot tapping can show agitation, restlessness, or eagerness.
* Squinting the eyes can signal suspicion, doubt, or an attempt to focus on something.
* Shifting weight can imply discomfort, unease, or anticipation.
* This gesture can indicate hesitation, embarrassment, or the desire to hide something.
Remember that body language can vary across different cultures and individuals, so consider your character's background and personality while describing their movements. Additionally, body language is best used in combination with dialogue and internal thoughts to create a more nuanced portrayal of your characters.
Happy writing!
Happiness:
Smiling genuinely, with crinkles around the eyes.
Open body posture, with relaxed arms and shoulders.
Leaning forward slightly towards the person or object of interest.
Making eye contact with a warm and engaged expression.
Anger:
Tightened jaw and clenched fists.
Furrowed brows and narrowed eyes.
Standing or sitting with a rigid and tense posture.
Pointing fingers or aggressive gestures.
Raised voice or speaking through gritted teeth.
Sadness:
Downcast eyes and a drooping posture.
Slumped shoulders and shallow breathing.
Avoiding eye contact and withdrawing from social interaction.
Sighing or a subdued tone of voice.
Tearfulness, with watery or red eyes.
Fear:
Widened eyes with dilated pupils.
Raised eyebrows and a tense facial expression.
Frozen or rigid body posture.
Backing away or seeking physical distance from the perceived threat.
Trembling or shaking, especially in the hands or legs.
Surprise:
Raised eyebrows and widened eyes.
Mouth slightly agape or forming an "O" shape.
Leaning forward or recoiling backward in response to the surprise.
Quick inhalation or gasp of breath.
Rapid blinking or blinking more than usual.
Disgust:
Curling the upper lip or wrinkling the nose.
Narrowing the eyes and raising the upper eyelids.
Turning the head away or physically distancing oneself from the source of disgust.
Covering the mouth or nose with the hand or a tissue.
Expressing verbal disgust through phrases like "ew" or "yuck."
These are just some examples, and individuals may display variations in their body language based on their personality, cultural background, and the specific context of the situation.
Can we have some more examples of body language and action tags, pretty please? 🌟🧚🏻♀️🌷🍓🌦️
sure!!!
She beamed, her eyes sparkling with delight.
He laughed, a deep, genuine sound that echoed through the room.
She skipped down the street, humming a cheerful tune.
His grin widened, revealing a row of perfect teeth.
She sighed, her shoulders slumping in defeat.
He stared at the floor, his eyes glazed with unshed tears.
She hugged her knees to her chest, rocking back and forth.
He wiped a single tear from his cheek, his expression vacant.
She clenched her fists, her knuckles turning white.
He growled, a low, menacing sound emanating from his throat.
She slammed the door, the sound reverberating through the house.
He paced, his steps quick and agitated.
She trembled, her eyes wide with terror.
He backed away, his breath coming in short, panicked gasps.
She bit her lip, her face pale and drawn.
He froze, his heart pounding in his chest.
She gasped, her hand flying to her mouth.
He blinked, his eyebrows shooting up in shock.
She dropped her book, the loud thud breaking the silence.
He took a step back, his expression one of disbelief.
She leaned in, her eyes soft and adoring.
He brushed a strand of hair from her face, his touch gentle.
She squeezed his hand, her smile tender.
He kissed her forehead, a soft and lingering touch.
She tapped her chin, her brow furrowed in thought.
He rubbed his temples, lost in concentration.
She stared out the window, her mind a million miles away.
He drummed his fingers on the table, deep in thought.
She fidgeted, her fingers twisting the hem of her shirt.
He bit his nails, his eyes darting around the room.
She shifted from foot to foot, her discomfort evident.
He cleared his throat, his voice wavering slightly.
She cocked her head to the side, her brows knitting together.
He scratched his head, his expression puzzled.
She frowned, her lips pursed as she tried to understand.
He looked around, searching for an explanation.
She stood tall, her chin lifted in defiance.
He crossed his arms, his stance unwavering.
She marched forward, her eyes fixed on her goal.
He nodded, his resolve clear and firm.
MASTERLIST ✍🏻
Hi! This post is a huge collection of all my writing tips in one place. I will update this list and add new posts✍🏻
How do i Plot a Book?
Childhood Friends to Lovers Gestures
Showing 'Fear' in Writing
examples of body language and action tags
Writing Trust Issues Tension
Quick Tips for Writing Emotional Tension
How to Write a Ruthless Character
Showing 'Anger' in Writing
12 Emotional Wounds in Fiction Storys
Gestures for Shared Moments
Symbolism in Writing
Instead of "Looked", consider
Words to Use Instead of "Said"
Showing 'Determination' in Writing
Showing 'Confusion' in Writing
Showing 'Anticipation' in Writing
Introduce characters
Showing 'Exhaustion' in Writing
Showing 'Excitement' in Writing
Writing a Morally gray character
Showing 'Jealousy' in Writing
Showing 'Love' in Writing
Eye Color to Define Your OC,
Describe your Main Character sheet
Body type and shape
Good Traits Gone Bad
Dialogue Prompts that Hurts
Jealousy Starters
Dialogue Prompts for Friendship
Dialogue Prompts for Unrequited Love
Gestures of Loss
When A Character Is dealing with anxiety they…
When A Character Is hilariously confused they…
Isolation Starters
Regretful gestures
Undermining Confidence Starters
When a character is Babysitting for the first time
Control Starters
Guilt-Tripping Starters
Soft angers Dialogue
Gaslightning Starters
Emotional Blackmail Starters
When A Character Is stuck in a never-ending traffic jam they…
Dialogue Prompts for Mystery/Thriller
When A Character Is dealing with an overenthusiastic fitness trainer they…
Confidence Starters
Physical Intimacy Prompts
forced proximity prompts
When A Character Is feeling nostalgic they…
When A Character Is excited about something they…
Prompts for self-Doubt
When A Character Is excited about something they…
Grumpy & Sunshine Affection Prompts
Moral Dilemmas Prompts
when a Character us stressed they…
Supernatural Elements Prompts
Family Secrets Prompts
When A Character Is in a state of panic they…
Inner Conflict Prompts
Twist Prompts
Conflict Prompts
Signs of Embarrassment
How to Create a Villain
If You’re Writing a Female Character, Avoid these Bad Writing Mistakes
Emotionally reserved characters
If you’re writing a character who is Naive
How to Write a Confession of Love
forbidden love prompts
When A Character Is in love they…
Signs of Falling in Love
Gestures for Expressing Love
Love Triangle Gestures
Ideas to Get Rid of Writer's Block Inspo
This is something that happens every day in your life. A shift of your eyebrow in skepticism, or the way your lip may twitch to a half smile cause you’re trying not to laugh. These behaviors are vital for writing in character, because not only do the allow you to visually see what is happening but it is also reaffirming whatever emotion your character is showing.
Much of human communication is non-verbal which means you need to also translate this non-verbal reaction in a post. It allows you to greatly enhance the emotions of another character and always another person to ‘visually’ see how they feel in a post. Most of all, this will add depth and volume to your post to make it feel more real. IT will make your character feel like a human instead of just another fictional person you look at from above.
Below you will find a list different type of emotions and what sort of body language can be exhibited to them.
When writing about emotions, there are different ways to verbally write them out. Each one is unique in their own way, allowing you to show more about the emotion.
Emphasize the Emotion. But doing this, you are expressing both the emotion and the body language. We’ll use a simple example. It’s short and simple yet you can sense he is happy. John felt so happy that he was humming a tune while walking down the hall.
Complicate the Emotion. Sometimes, even when you are feeling one emotion, deep down rooted underneath the facade of it all, there is actually an underlining emotion they feel. This is something you have to truly express otherwise no one will know. John felt so happy that he was humming a tune while walking down the hall. However, it was obvious by the way his nose crinkled that he was disgusted by the actions beforehand. Instead, John covered it up by appearing pleased today.
Contradict the Emotion. This is a little different than complicate. Contradicting means that you are claiming one thing when in fact its the other. In many ways, this has a variety of uses, from inner depth of the truth to what you see in person, or someone creating a wall. It could be considered a lie, but when is anything that easy? John felt so happy that he was humming a tune while walking down the hall. In truth, once he was in the classroom, his shoulders slumped and a pout crossed his lips when no one was around, showing just how displeased he was with the situation.
Remember that you do not always have to contradict or complicate anything. Sometimes all you need to do is emphasize and that will be just fine. You don’t always have to have an underlining complicated for an emotion to make it more enhanced.
Do be afraid to use the Thesaurus to also improve an emotion. Such things as “happy” is a nice emotional word, but think of how much more powerful it is when you heard some is “overjoyed” or “content.” She how these emotions matched up with a body language can give two different styles of happiness? Mix and match to find what works best for your character at the time.
What I’ve stated above is more of a simplistic overview. IF you truly want to improve yourself, go to this
LINK HERE
To see just how much body language can reveal about a person. You will find things such as how a person lies, how the eyes reaction, the positioning of a person in personal space, mouth, and head body language and so much more.
Use these resources to greatly increase the reactions of your character to another and create a more life-like world.
Can you please share some words to use instead of "Look", I really struggle with that, it's always "She looked at him in shock" or "He looked at her with a smile". I know there's "Gazed" and "Glanced" but I wanted some advice to use "Look" less
Words Closest in Meaning (w diff connotations!):
stare
eye
study
behold
glimpse
peek
glance
notice
observe
inspect
regarding
view
review
look-see
get an eyeful
peer
give the eye
eyeball
size up
size up
check out
examine
contemplate
scan
recognize
sweep
once-over
judge
watch
glare
consider
spot
scrunitize
gaze
gander
ogle
yawp
Other (more fancy) words:
glimmer
sntach
zero in
take stock of
poke into
mope
glaze
grope
rummage
frisk
probe
rivet
distinguish
witness
explore
gloat
scowl
have a gander
comb
detect
surveillance
squint
keeping watch
rubberneck
pout
bore
slant
ignore
audit
pipe
search
note
speculation
simper
stunning
gorgeous
breath-taking
lovely
jaw-dropping
pretty
glowing
dazzling
exquisite
angelic
radiant
ravishing
excellent
ideal
sightly
wonderful
elegant
bewitching
captivating
mesmerizing
enthralling
magnetic
impressive
tasteful
charming
desirable
enchanting
stricking
unusual
appealing
absorbing
srresting
gripping
riveting
alluring
amusing
exceptional
fascinating
impressive
provocative
prepossessing
exotic
readable
refreshing
entrancing
exceptional
honest
upright
dutiful
enthical
pure
guiltless
lily-white
reputable
righteous
tractable
obedient
incorrupt
respectable
honorable
inculpable
irreprehensible
praiseworthy
well-behaved
uncorrupted
irreproachable
wondrous
amazing
out-of-this-world
phenomenal
remarkable
stunning
fascinating
astounding
awe-inspiring
extraordinary
impressive
incredible
mind-blowing
mind-boggling
miraculous
stupendous
endeaing
adorable
lovable
sweet
lovely
appealing
engaging
delightful
darling charming
enchanting
attractive
bonny
cutesy
adorbs
dear
twee
modest
sel-effacing
sheepish
timid
way
reserved
unassured
skittish
chary
coy
hesitant
humble
introverted
unsocial
bashful
awkward
apprehensive
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
Pirate Terms and Phrases
-> Pirate Lingo
-> A Pirate's Glossary
Batten Down The Hatches - tie everything down and put stuff away for a coming storm.
Brig - a prison on a ship.
Bring a Spring Upon 'er - turn the ship in a different direction
Broadside - the most vulnerable angle of a ship that runs the length of the boat.
Cutlass - a thick, heavy and rather short sword blade.
Dance with Jack Ketch - to hang; death at the hands of the law (Jack Ketch was a famed English executioner).
Davy Jones's Locker - a mythical place at the bottom of the ocean where drowned sailors are said to go.
Dead Men Tell No Tales - the reason given for leaving no survivors.
Flogging - severe beating of a person.
Gangplank - removable ramp between the pier and ship.
Give No Quarter - show no mercy.
Jack - flag flown at the front of the ship to show nationality.
Jolly Roger - black pirate flag with a white skull and crossbones.
Keelhaul - a punishment where someone is dragged under the ship. They are cut by the planks and barnacles on the bottom of the ship.
Landlubber - an inexperienced or clumsy person who doesn't have any sailing skills.
Letters of Marque - government-issued letters allowing privateers the right to piracy of another ship during wartime.
Man-O-War - a pirate ship that is decked out and prepared for battle.
Maroon - to leave someone stranded on a. deserted island with no supplies, typically a punishment for any crew members who disrespected the captain.
Mutiny - a situation in which the crew chooses a new captain, sometimes by forcibly removing the old one.
No Prey, No Pay - a common pirate law that meant crew members were not paid, but rather received a share of whatever loot was taken.
Old Salt - experienced pirate or sailor.
Pillage - to steal/rob a place using violence.
Powder Monkeys - men that performed the most dangerous work on the ship. They were treated harshly, rarely paid, and were expendable.
Privateer - government-appointed pirates.
Run A Shot Across the Bow - fire a warning shot at another boat's Captain.
Scurvy - a disease caused by Vitamin C Deficiency.
Sea Legs - when a sailor adjusts his balance from riding on a boat for a long time.
Strike Colors - lower a ship's flag to indicate surrender.
Weigh Anchor and Hoist the Mizzen - an order to the crew to pull up the anchor and get the ship sailing.
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He looked at him. He looked at him in a different way. Blinked. He tilted his head. He looked at him sideways. Under his lashes. In a unique kind of tilt. In a violent sort of way. He stared at him in a kind of way you haven’t read about before. He sighed. He looked away. He looked at a different away. He stared. Considered. Pondered. He was silent but it was interesting, somehow. It was a questioning sort of silence. Puzzled. He was still. He went even more still. He was barely breathing. He was dead with anticipation. He tensed. He relaxed minutely. The seconds ticked by, silently. He waited. He narrowed his eyes. His eyes widened. He followed you with them. His eyes. He did something that was nothing but filled the required beat of a line. He
Below is a list of 219 positive traits to describe your character.
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hey writers! OneLook Thesaurus lets you find that word you can’t think of but can describe! go check it out!
ok maybe i shouldn’t call this a masterlist but it’s pretty comprehensive i think hello!! i was having a lot of trouble finding resources for ideas of fears to give to characters so i thought i would compile my own list, then i figured i might as well share it with y’all!
this list is for those deeper, more intangible, existential type of fears rather than fears such as illness or bugs or clowns (all very valid fears!! just not the kind i needed rn) it might be a little repetitive but i wanted to be thorough/account for nuances and such. hope this is helpful :-)
• Fear of intimacy • Fear of death/dying • Fear of failure • Fear of rejection • Fear of commitment • Fear of being alone/loneliness • Fear of God • Fear of abandonment • Fear of change • Fear of the unknown • Fear of success • Fear of love • Fear of being forgotten/ignored • Fear of getting old/growing up • Fear of the future • Fear of loss • Fear of forgetting/losing memories/amnesia • Fear of becoming their parents • Fear of being a bad person • Fear of being unwanted
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Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
Give them depth: Create characters with multidimensional personalities, including strengths, weaknesses, quirks, and flaws. They should have a mix of virtues and vices that make them relatable and interesting.
Provide backstory: Develop a detailed backstory for each character, even if only a fraction of it makes it into your story. Understanding a character's past experiences, traumas, and motivations will inform their actions and decisions in the present.
Show their emotions: Allow your characters to express a range of emotions realistically. Show how they react to different situations, both internally and externally, to make them feel human and relatable.
Give them distinct voices: Each character should have a unique way of speaking, with distinct vocabulary, syntax, and speech patterns. This helps readers differentiate between characters and adds authenticity to their dialogue.
Create internal conflicts: Give your characters inner struggles and conflicting desires that they must grapple with throughout the story. Internal conflicts add depth and complexity to characters, making them more believable.
Show their relationships: Develop meaningful relationships between characters, whether they're familial, romantic, platonic, or adversarial. Show how these relationships evolve and influence the characters' development over time.
Make them evolve: Characters should grow and change over the course of the story, driven by their experiences and the challenges they face. Allow them to learn from their mistakes, overcome obstacles, and develop as individuals.
Ground them in reality: Anchor your characters in the real world by giving them relatable experiences, hobbies, jobs, or cultural backgrounds. Incorporating realistic details adds depth and authenticity to their portrayal.
Show their flaws: Imperfect characters are often the most compelling. Don't be afraid to showcase your characters' flaws and vulnerabilities; these imperfections make them more relatable and human.
Give them agency: Allow your characters to drive the plot forward through their actions, decisions, and choices. Avoid making them passive observers or mere vehicles for the story's events. Characters with agency feel more authentic and engaging to readers.
Peace and blessings upon everyone!
I hope life's treating you well. I’m Esmeray and I welcome you to this post on my blog Dear Esmeray.
Ever wondered what makes your OC truly unforgettable? I believe it is the character traits. Character traits are what bring a character to life, or else you just have a flat, one-dimensional everyman as your OC. So today I'll be sharing with you a list of character traits that I compiled to help you develop better OCs.
Positive Traits:
Agreeable
Brave
Caring
Cheerful
Confident
Cooperative
Creative
Dedicated
Devotion
Diligent
Disciplined
Dutiful
Easygoing
Efficient
Fairness
Forgiveness
Friendly
Funny
Generous
Hard-Working
Honest
Honorable
Humble
Kind
Leadership
Love of learning
Loyal
Passionate
Persuasive
Prudent
Principled
Punctual
Reasonable
Reliable
Respectful
Responsible
Self-regulation
Social Intelligence
Supportive
Trust-worthy
Well-mannered
Witty
Wise
Neutral Traits & Quirks:
Raises Eyebrows
Blinks rapidly
Avoids eye contact
Maintains eye contact
Blinks rapidly
Slouches
Stares off into the distance
Shrugs often
Touches their scars or wounds often
Chews lips
Paces around
Smiles a lot
Rarely smiles
Gestures with hands while speaking
Often is distracted
Hums
Negative Traits:
Absentminded
Abusive
Acts superior
Alcoholic
Aggressive
Always plays the victim
Aimless
Apathetic
Arrogant
Argumentive
Avoids their problems
Bossy
Blunt
Boring
Careless
Can't take criticism
Can't take a joke
Clumsy
Conceited
Controlling
Cunning
Childish
Cruel
Deceptive
Defiant
Demanding
Disloyal
Dishonest
Dramatic
Dependent
Disorganized
Disrespectful
Distracted easy
Extravagant
Envious
Forgetful
Greedy
Holds grudges
Makes up excuses for everything
Has a reason for why nothing is ever their fault
No accountability
Hostile
Hypopocrite
Immature
Impatient
Impractical
Impressionable
Impulsive
Insensitive
Irresponsible
Not a team player
Incompetent
Irritable
Inconsiderate
Indulgent
Insecure
Jealous
Know-It-All
Lazy
Liar
Loud
Manipulative
Makes everything about them
Makes everything a joke
Their way or the highway
Mean
Meddlesome
Messy
Naive
Nosy
Obnoxious
Obbssesive
Offended easily
Overdramatic
Overreacts
Patronizing
Power-hungry
Pretentious
Rebellious
Reckless
Rude
Sarcastic
Selfish
Sensitive
Stingy
Sexist
Spoiled
Stubborn
Superstitious
Talks over others/interrupts
Too loyal
Too forgiving
Undependable
Unreliable
Unsympathetic
Unorganized
Unreasonable
Violent
Weak
Remember, there are no one-dimensional characters in real life, and there shouldn't be in your stories either. The possibilities for your characters are endless – so get creative and have fun writing!
With Love, Esmeray ♡
Okay you guys! I mentioned this in a past post, but when it comes to family, some of ya'll are just... not creative. And don't get me wrong, having deceased parents is deep, dark, and hard, but at this point, a lot of readers simply overlook that because it's just that common. Not to mention, a lot of you guys aren't doing nearly enough with that information! So, for this post, I'll give some new examples relating to "family struggles!"
>> Neglect: Neglectful parents often don't give their child enough attention, time, or care. They don't always hate their kid; quite the opposite, really, they can still love their offspring and are simply unaware that they are being neglectful. This happens for a multitude of reasons: all their attention is focused on a different child, they're busy, or they're just uninterested in their kid's activities.
>> Abuse: Abuse is rather straightforward; it can be physical, mental, or even both. Even if it's only physical abuse, it can heavily damage the child's mental health and make them question their self-worth.
>> Fighting: I think that a lot of us have endured our parents fighting, and I'm fully confident that none of us enjoyed it. It's incredibly difficult for a kid to listen to their parents fight without knowing how to stop it, being stuck in the middle, and even worse, being the center of the argument. As it escalates, the child may even feel neglected, because their parents are only focused on each other.
>> Absence: Like neglect, these parents don't devote nearly enough attention and time to their child. However, this is because they are hardly present in the household to begin with. Normally, it's their career that keeps them away, leaving their kid to raise themselves.
>> Controlling: Oftentimes, controlling parents are found in, believe it or not, more successful households. Kids who have parents that own a successful business or are powerful in general are sometimes raised to follow those footsteps regardless if they want to or not. If they don't want to, as a result, they are kept on a tight leash. Controlling parents can also be found in stricter households.
>> Toxicity: Toxicity, a form of emotional abuse, can come in many forms, gaslighting, demeaning words, constant criticism, comparison, etc. Frequently, the child is unaware that their parents are being toxic until a third party points it out to them. This is because they've only known their parents acting in toxic manners; thus, it becomes their norm. However, it's also entirely possible for the parent to be oblivious to the fact that they're being toxic.
>> Distant: Being distant doesn't always have to be because of some crazy reason; they might've been a very happy and close family once, but as time passes on, they just simply start drifting in their separate ways. It's not the same as neglect or an absence; the child is usually able to adjust to it easier, and it might've even been their choice to be distanced from their parents.
>> Child Responsibility: This is a scenario where the kid acts more like a parental figure--they have to take care of both themselves and their family. In some situations, they also have to work in order to supply their family with enough money to be able to pay for life necessities. This normally happens when a/the parent(s) are out of commission and struggle to provide for their family. If the household is poor, the child might be working alongside their parents in an attempt to make their lives easier.
Did I miss anything? Let me know what you guys think about these substitutes!
Happy writing~
3hks :D
FIVE TIPS FOR WRITING BETTER ROLEPLAY REPLIES struggling to get interactions? try incorporating these tips into your replies!
use the five senses. sight, smell, touch, hearing, taste. where are your muses currently standing? what does the air smell like? are there birds chirping or people walking by? is there a battle in the distance? does the wooden floor beneath them creak when they walk? is the other muse wearing cologne or perfume? describe the world around them in vivid detail and paint a picture of their environment. this will help your writing partner envision the space.
don't keep everything internal. your muse's internal commentary is important, of course, but when an entire reply is only their inner thoughts, it doesn't give your writing partner anything to go on (unless their character can read minds). make sure you add action, story progression, or character movement in a reply, or provide enough dialogue for the other muse to respond to.
end your reply with a question. at the very end of your reply, have your muse ask the other character a question, or pepper a few questions throughout the reply. this gives the other writer a perfect jumping off point for their response.
incorporate npcs and other things happening nearby. maybe your muses are in a library, and the librarian won't stop shushing them. maybe your muse gets a call from their best friend in the middle of the conversation with horrible news. maybe your muses are in a hotel room, and they hear a noisy party in the room next door. your muses aren't the only two people in the universe - expand upon it with details and breathe further life into this world. it makes things so much more fun.
don't forget the other muse. i think we all struggle with this one the most. we get so caught up describing our own muse and their own thoughts and actions that we forget they're interacting with someone else. try describing the other character's stance or facial expression, the way they cross their arms. maybe their makeup is really beautiful. maybe their hair is nice. maybe they smell really bad. maybe the last time your muses interacted, they had a big fight. don't take up your entire reply talking about your muse only; talk about the other character. give the other writer something to smile about and comment on - "i loved what your muse noticed about mine! i loved their observations! they were so right!" make the other writer feel seen. this is a great way to show them you're reading their replies, loving their writing, and noticing little details about their muse.
Curiosity: Characters who are overly curious may investigate dangerous situations or places, leading to their downfall.
Arrogance: Arrogant characters may underestimate threats or refuse to heed warnings, putting themselves in danger.
Recklessness: Characters who act impulsively or without considering the consequences may find themselves in perilous situations.
Naivety: Naive characters may be easily deceived or manipulated by villains or supernatural forces.
Overconfidence: Overconfident characters may believe they can handle any situation, leading them to take unnecessary risks.
Stubbornness: Stubborn characters may refuse to listen to advice or change their course of action, even when it's clear they're in danger.
Greed: Greedy characters may prioritize personal gain over safety, leading them to make unethical or dangerous choices.
Distrust: Characters who are overly distrustful may alienate allies or miss crucial information, making them more vulnerable.
Cowardice: Cowardly characters may abandon others in dangerous situations or fail to confront threats when necessary.
Impulsiveness: Impulsive characters may act without thinking, leading to mistakes or putting themselves in harm's way.
Lack of Empathy: Characters who lack empathy may disregard the well-being of others, making them more susceptible to manipulation or isolation.
Overprotectiveness: Overprotective characters may prioritize the safety of loved ones to the detriment of their own safety or the safety of others.
Addiction: Characters who are addicted to substances or behaviors may make irrational decisions or be more easily controlled by external forces.
Obsession: Characters who are obsessed with a goal or idea may pursue it at any cost, even endangering themselves or others.
Paranoia: Paranoid characters may see threats where none exist, leading them to take extreme measures or isolate themselves unnecessarily.
Lack of Self-awareness: Characters who lack self-awareness may fail to recognize their own limitations or the impact of their actions on others.
Insecurity: Insecure characters may doubt their own abilities or judgment, making them more susceptible to manipulation or self-destructive behavior.
Ignorance: Characters who are ignorant of the true nature of the threats around them may underestimate their danger or fail to take necessary precautions.
Desperation: Characters who are desperate may make rash decisions or ally themselves with dangerous individuals or entities in hopes of achieving their goals.
Exploring good traits gone bad in a novel can add depth and complexity to your characters. Here are a few examples of good traits that can take a negative turn:
1. Empathy turning into manipulation: A character with a strong sense of empathy may use it to manipulate others' emotions and gain an advantage.
2. Confidence becoming arrogance: Excessive confidence can lead to arrogance, where a character belittles others and dismisses their opinions.
3. Ambition turning into obsession: A character's ambition can transform into an unhealthy obsession, causing them to prioritize success at any cost, including sacrificing relationships and moral values.
4. Loyalty becoming blind devotion: Initially loyal, a character may become blindly devoted to a cause or person, disregarding their own well-being and critical thinking.
5. Courage turning into recklessness: A character's courage can morph into reckless behavior, endangering themselves and others due to an overestimation of their abilities.
6. Determination becoming stubbornness: Excessive determination can lead to stubbornness, where a character refuses to consider alternative perspectives or change their course of action, even when it's detrimental.
7. Optimism becoming naivety: Unwavering optimism can transform into naivety, causing a character to overlook dangers or be easily deceived.
8. Protectiveness turning into possessiveness: A character's protective nature can evolve into possessiveness, where they become overly controlling and jealous in relationships.
9. Altruism becoming self-neglect: A character's selflessness may lead to neglecting their own needs and well-being, to the point of self-sacrifice and burnout.
10. Honesty becoming brutal bluntness: A character's commitment to honesty can turn into brutal bluntness, hurting others with harsh and tactless remarks.
These examples demonstrate how even admirable traits can have negative consequences when taken to extremes or used improperly. By exploring the complexities of these traits, you can create compelling and multi-dimensional characters in your novel.
Happy writing!