Chapter 1 of Dimension 52 over on Archive of Our Own. Also there’s chapters 2 and 3 over there too. This is to anyone who prefers AO3 to Tumblr.
Too long for a reply, but I hope you don’t mind the answer to it:
So actually the difference is kinda straightforward ironically enough. Engraving is skill regarding engraving images into walls and floors. Stone carving is carving of stone into objects, particularly trade goods. Stone cutting is cutting stone into furniture or blocks. The easy way to tell is which station they do it at. Engravers only engrave things through the engrave command. Stone cutters are those who smooth floors, carve fortifications or minecart tracks, and work at the stone mason’s workshop. Stone carvers work at a craftsdwarfshop.
Masons btw are those that build the walls, drawbridges and other structures that need to be assembled if they’re made out of stone blocks or stones
Edit: Stone Carvers carve fortifications & mine cart tracks. Stone crafters work at a craftsdwarfshop. There’s also a recipe on the stone mason’s table that uses stone carving instead of cutting, but I don’t know which one it is. Stone cutters still smooth floors, so that information is accurate. Tbh, just cross-train your stone workers imo, excluding stone crafting. You’d rather have a strange mood on a stone cutter than a stone crafter
Dwarf Fortress is truly the game of all time.
These are all distinct skills. How in gods name am i meant to intuit the difference between Stone Carving and Stone Engraving
Come to think of it, asking a dwarf a question like that is liable to attract some strange looks. In dwarf culture you'd have to be a special kind of idiot to not know the difference between carving and engraving, after all. This is just Dwarf Fortress providing the authentic culture shock experience
me at the migrants arriving to my fort
Yeah, I probably should have prefixed that the most important one to stop insane dwarves is a craftsdwarfshop, as for new players, that's going to be the majority of their artifacts. Likewise, the threshold at which dwarves start having the moods is 20 dwarves, though I think it can be changed in world settings? I personally find artifacts are really good for sprucing up rooms for either nobles or value requirements, at least when you're new to the game, but that does tend to invite thieves...
Forbidding certain materials during a strange mood is really nice. It took me a while to realize I could do that, but yeah, if I notice an armorer or weaponsmith is having a strange mood, I ban all bars except steel, to... encourage them to make a GOOD piece of equipment. I've had enough of "Zinc gauntlets" for my lifetime I think. Likewise, I tend to ban all iron ores during strange moods for similar reasons. (Yes, strange moods can result in dwarves making artifact items that are normally impossible to make, like non-wood beds, non-weaponsgrade metal weapons/armor, or other... interesting objects. I've seen jewelers make cages out of gemstones before, was actually pretty awesome, because I set it up as my monarch's terrarium in his throne room.)
I don't know if magma forges losing magma still results in insanity, but I did forget that. Weirdly though, they'll use an unpowered magma forge fine from what I've seen, I think it's only if it has magma, and then doesn't suddenly, that they have an issue.
Yeah, the tree thing is REALLY IMPORTANT. Pick big trees, especially if you have a low cutting count... My elves said 5 trees. Damn savage wilds. I still find trading with them worthwhile, but that's usually because I just sell them junk items like stone mugs & low quality pottery. But that's because I love DF's trading system a LOT. So I tend to make a ton of trade goods. I once had a fort that had like 3-4 caravans a season. Elves tend to get my lowest-quality goods, so long as they aren't clothes, animal or wood based. My trade with elves is more training for my broker & craftsdwarves than anything else. I love buying out an elven caravan for a hundred shitty bracelets, rings, & mugs.
Playing Dwarf Fortress, and so are a few of my friends now, so I figured I’d document some common pitfalls I know of, and how to avoid them.
Strange Moods:
-Best way to handle these?
First, build one of each of the following workshops: Craftsdwarfshop, Carpenter’s, Stoneworker’s, forge (either kind), jewelers, glass kiln (any kind), kiln (any kind), bowyers, mechanics, leatherworks, & clothiers. This is all the different types of workshops a dwarf may claim. Don’t worry about fueling a workshop, moods don’t need fuel.
Second, ideally try to keep a supply of at least one of the following items: A boulder, a log, a block, a bone, a cloth, metal bar, an uncut gem, a tanned hide, raw glass, and a cut gem. This is roughly all materials a dwarf may demand for their artifact. Tbh, you *can* cut gems (or polish stones) when a mood occurs, but it’s easier to keep a few on hand prior. Generally they need one item based off the workshop type they claim, then the rest seems to be somewhat random/based on their likes. Each time they collect an item for their artifact, it resets the timer for insanity. Generally in my experience dwarves really tend to grab boulders a LOT. But that’s based off my total experience, my recent experience has been a lot of bars, so it depends on what the dwarf’s workshop chosen is. I’ve been having a lot more metal required because most of my artifacts have come from my metalsmiths
If they’ve been standing at the workshop for a while, bring up their menu and see if they’re crafting the object, or shouting. If they’re shouting, it will cycle through hints or outright stating what the dwarf wants for their artifact. Generally artifacts are WORTH getting a hold of because it gives the dwarf a significant skill boost & a high value item. Worst case you put it in a display case somewhere to boost room value
Animals:
-My animal starved to death!
This only happens to grazers. You need to set up a pasture somewhere with some kind of growth on the soil. At the beginning you’re going to be limited to the green surface grass. If you want to keep them underground, you’re going to have to dig into one of the caverns, which will trigger some sort of fungal growth on underground natural tiles within your fort. Surprisingly as it may seem, this is perfectly safe for your farm animals to eat. Generally a rule of thumb is, if it is egg laying, or smaller than a dog, it is not a grazer, and does not need soil/some grass like substance to survive.
-My animal starved to death in a cage. Why won’t my dwarves move it!
So, going with the above, a pasture zone must be marked, and then animals must be assigned to those areas. After setting up a pasture, click the icon with a plus over a horse to assign animals to it. Any semi-domesticated animal can be assigned to a pasture.
-Why won’t my chickens lay eggs
They need a nest box to lay eggs in. Generally place a pasture somewhere (I like to do it underground as I have yet to find a grazing egg-layer) and build nest boxes there. Dwarves will automatically harvest eggs from the boxes, including fertile ones which may make farming for leather/meat harder. You can seal the room and forbid entry until the eggs hatch, and then forbid them, or have no stockpiles accepting eggs. Then eggs will only be taken by cooks, and only when they’re cooking.
Migrants:
If you are struggling attracting migrants, a major factor is your exports. Basically fortress wealth, and wealth exported are two of the factors that determine your migrant waves, the last factor is the health of your civilization, which is basically just the population. Weirdly enough, migrants are built different, as I’ve played in dying civs (one SURFACE fort with 20 dwarves, this was the only NPC settlement for my Civ) and had migrant waves of 30+ dwarves. Basically the more high value goods you make, and the more you trade them, particularly with the home caravan, the more migrants you’ll get.
Children:
Dwarves only produce children if they’re married, and the parents have time to… get intimate. Fortunately the getting intimate is more “having idle time in a bedroom together” at which point, if it’s a married male/female pair, the female will become pregnant. The game does not display information on pregnancy at all, and all pregnant creatures will just carry on their normal business until they give birth, at which point a dwarf will abandon her current task to “seek infant” at which point they will pop out a baby, you will get a notification of this, and they will pick the child up and go back to doing tasks. Dwarves are capable of having multiples, and I have seen twins, triplets, and even a very weird case of quadruplets… which is its own story.
Trading:
Of the four types of civilizations that exist, you can trade with 3 of them. Elves trade in the spring, humans in the summer, and dwarves in the autumn. Each offer different advantages… mostly… to trading with them.
-Elves:
Generally the most annoying and least useful trading partners. Trading them anything made from wood or an animal product upsets them, instantly ending the trades, and sending them home. If this happens enough, they will declare war and begin sieging your fort. Generally elves are great for selling low-quality stone, (green) glass, or metal objects to. Silk and cloth can be safely traded, but yarn cannot. Generally it’s best practice to only trade rock, green glass, and metal objects to avoid offending them. Due to elves not sending merchant nobles to negotiate, they have no export requests for better trading, and you cannot request imports from them. Despite this, they can make an excellent source of exotic animals, cheap barrels, or offer a way to trade rock crafts for food.
-Humans
Humans know a good deal, and actually care about trade. Humans tend to reach out among the first outsider civs to trade with you. They don’t always send a merchant nobles, but once you have a baron or higher, they tend to much more frequently. Humans are amazing trading partners as they offer unique trading resources from dwarves. They have no offendable rules either, but they actually do defend their goods. They can be reliable for exporting in rare crops, seeds, or other materials, and they will happily trade you pretty much anything they have access to. So while you can’t get steel from them, you can get surface crops, more varied animals, and bladeweed dye and other fabrics.
-Dwarves
Without player intervention, you will only usually receive a Dwarven caravan from your home Civ. You can by contacting other Dwarven civs get other civs to send merchants to your fort as well. Dwarven caravans are much like human caravans, but carry steel. They also only carry crops and items unique to their Civ, which is usually pretty much exactly the same as yours. Dwarves do also send merchants to negotiate import/export deals as well, notably the outpost liaison being your factions representative.
-Getting new trading partners
Send a squad out to an uncontacted Civ and set the mission to “demand one-time tribute” civs either pay the tribute, or reject it, and it seems to have little impact on the civ’s opinion of you/your fort. Once this is done, they can start, and often do, sending caravans your way when the correct season starts.
-Getting better trade goods/merchant nobles
Traders bring more goods the more profitable trading was with you historically. So the more you trade, the more they bring. So if a trader brings nothing of interest to you, you buy nothing, and they leave, next year, they are likely to bring even LESS. So to prevent this, it can be a good idea to buy things even if they aren’t that useful. I commonly try to buy all the food I can from the merchants, as I can usually use it, and it encourages the merchants to take more items, which can end up being items like codexes/scrolls that I really want. Likewise the more successful the trades are, the more likely they are to send a noble for trade agreements. They don’t always send them though, so it is possible to miss them for a few years, even when trading seems to be going fine.
Hospitals:
-You will need a hospital before you think you do. But you do not need a Good one really. A basic hospital is something like a few beds & tables in a room together. You should also have a water source, some buckets, a textile industry, and some splints/canes. The only specialty thing you really need is a single traction bench. Just make a table, rope and mechanism, and combine them for a traction bench at a mechanics. Soap isn’t strictly necessary early on, nor is having security in the hospital. Bleeding out on the hospital floor is a major improvement to bleeding out anywhere else.
-Soap
It reduces infections and will lower mortality rates, but generally a hospital itself will do a more significant job at that. Still if you need to make it, you need at least 5 buildings roughly. Soap needs lye, which needs ash and needs to be made in an Ashery and a wood furnace respectively. Soap also needs either an oil, or a tallow. Oil is made at a screw press from certain plants, tallow is made at a kitchen from roasting fat. Fat is gathered at a butcher from butchering (animal) corpses
This is it for part 1. If there’s other questions or tips, I can do a part 2
the IRONY of this being one of the only books they'll put on a fucken shelf
oh
and a coat.
(View the other chapters here [Chapter 1])
Chapter 2:
Another unexpected terrain... just as he’d predicted. Ford took a cursory glance around. At this point he was at dimension 4, and he still felt no closer to home. In fact, Ford felt like he’d managed to get further away this time. He stood in a forest full of white trees with pink leaves. Though the leaves were more similar to cotton in texture.
Ford scowled at his bad luck. At this point it seemed that with each random jump he made, he only got further and further away from home. He checked his log that he’d been recording the days on. “What! I’ve been gone for an entire YEAR now!”
Thinking back on this, it actually felt like he’d been gone for an even longer period of time than that. And yet despite all this time he spent wandering between dimensions, he was still hopelessly lost. “After all I’ve never seen any biology like this!”
“And it’s been a long time since I’ve seen biology like yours.” A sweet bubbly voice responded.
Ford turned around, he’d figured that he was alone initially, but he’d been so wrapped up in thought that he hadn’t noticed a figure approach him from behind. She was about Ford’s height level, and dressed entirely in pink. In fact she was entirely pink, excluding a golden crown with a bluish spherical gem sitting on her head. She looked fairly regal, with a long fancy pink dress, and long pink hair. If Ford had to guess her age, he’d say somewhere around her early twenties. She seemed to radiate kindness, however Ford knew that appearances could be deceiving. After all, he’d learned that the hard way recently.
“So will you tell me who you are?” She was pointing some kind of scanner at him, or at least that’s what he assumed it was.
“I’m just a traveler who’s a bit lost at the moment.”
“Oh, really?” She said with an icy tone. “Where are you from?”
“Oh it’s a bit far away from here, I doubt you’ve heard of it.”
“Yeah, I don’t think you’re from Ooo, or anywhere nearby.”
Ford didn’t know where this Ooo was, so he felt even more lost than before. He was positive that this lady didn’t trust him, and knew that this wouldn’t end well unless he could turn it around quickly. What was there to talk about that he could use as a diversion. He could ask about the trees, though that might not work, she seemed suspicious about him for his earlier comments. He could try asking about why she is pink, though that might be offensive. Or he could try asking about that device in her ha-
“Are you a human?”
Well that one cut him a quite off guard. Is this one of those dimensions where the sentient lifeforms EAT humans?! This could go real south real fast if it was. Then again, if it was she’d probably already have captured him. He supposed in this situation he could tell the truth without having to worry, at least not quite as much.
“Yes, I’m a human, and my name is Stanford Pines.”
“Greetings Stanford, I am Princess Bubblegum, ruler of the Candy Kingdom. Where do you come from?” Her tone had calmed down for a moment. However, when she asked where he was from the force was back in her voice.
So she was a princess? That would fit with her attire. He wondered if bubblegum was just a surname, if she was actually made of bubblegum, or both. After all, for all he knew these trees could be made of cotton candy. With a name like the Candy Kingdom, that was a fairly valid assumption to make.
Ford was pretty sure that Princess Bubblegum wouldn’t exactly know where he’s from. He’d have to dodge the question somehow.
“As I’m sure you know, I’m not from around here. So out of curiosity, are humans exceedingly rare around here?”
“Well yes, actually. You’re the first human I’ve seen in a long time. I thought that they’d gone extinct.”
“WHAT! REALLY!”
Despite Ford’s shock, he quickly realized that after all his traveling, he’d be bound to hit some kind of world without humans. He just didn’t expect to hit one where they’d died out only recently. He recovered fairly quickly, and followed up with another question.
“So what’s that thing you’re holding?”
She looked down at the device in her hands and then back at him. “Well it’s kind of a weirdness detector. Or at least that’s what I like to call it.”
Well that explained how she managed to find him. He must be setting that thing off like crazy. Of course the study of weirdness and other such similar sciences was Ford’s specialty.
“Oh well, how does it work? Does it detect residual traces of abnormal tachyon frequencies or spacetime ripples?”
From what Ford could tell he’d accomplished his goal of throwing her off her investigative trail. She hopefully wouldn’t push for any more information about where he was from until he was sure she either wouldn’t think he was crazy, or he knew that he could trust her.
“No, no, it actually works off of a fairly advanced simulation of realistic behavior using some complex equations I wrote and compares whether or not the simulation and the real world match.”
Ford could tell that he’d be able to have quite the interesting conversation with this woman.
“Why don’t you try using…”
“So you’re from another dimension?” Princess Bubblegum inquired.
They’d left the forest a while ago and were now sitting up in Bubblegum’s lab discussing Ford’s situation over cups of tea.
“Yes, and I’ve been trying to find my way home ever since. Do you know of any possible ways I could possibly try getting back to my dimension? I’d rather not hop randomly around on the offchance I end up in too hostile of a dimension.”
“Would you know how to find your dimension if we could open up a link? I know that in the land of Ooo there exist many powerful objects capable of opening a portal, but they all tend to be one-way.”
Ugh. Of course he can’t just take the simple way. They can potentially control where they open the portal too, but they can’t actually find which one is his.
“Sadly, no. I don’t know which dimension is mine so I’d just be back to square one.”
“Fortunately I’ve got a plan B. You see there’s a special dimensional room known as Prismo’s time room. Anyone who enters there can make a single wish. Of course be warned that his wishes all come with some form of twist or something so be very careful of what you wish for. I’m sure he’ll explain it to you if you just ask nicely.”
“Okay, so all I need to do is to properly phrase a wish to get back to my home dimension, and he’ll do it?”
“Yep. He’ll take care of the rest for you.”
“The challenge now is, how are we going to get there?”
“Leave that to me, I’ve got an idea of where an artifact is that can get you there.”
“When you said it was in a dungeon I thought it meant one of the ones in YOUR castle, NOT someone else’s rotting booby-trapped nightmare!” Ford yelled as he ducked beneath a swinging sword. He and Bubblegum had entered a dungeon hidden in a slightly less sweet forest nearby. He’d entered with pretty much just a stick in his hands, and she’d walked in with some kind of duffel bag. They’d been traveling deeper and deeper into the dungeon when they’d run into yet another group of walking skeletons. These ones had been guarding a hallway leading to a flight of stairs. Bubblegum had already defeated two of the three skeletons and Ford had been distracting the last one while she reloaded. She got in a blast with what she referred to as her “Ball-Blam-Burglerber.” Honestly Ford had no idea what the real name of it was, but he understood that it was basically some kind of grenade launcher. Whatever it was he ducked out of the way as the ball exploded.
“Can you give me a warning when you’re about to fire that thing in my direction!?”
“Sorry about that. Here take this, it’ll make it easier on both of us if we’re equally armed.”
Ford picked up the weapon she’d tossed to him. It seemed to be some kind of gun but there was a plasma globe right where the barrel would normally be. He picked it up and followed her down the stairs to a new room in the dungeon. They came into a stone lined chamber that was seemingly empty except for a set of locked double doors sitting across the chamber from them. Bubblegum immediately set to work picking the lock.
“What exactly does this do?”
“It’s my electrode gun. I cranked up the charge, it should be able to fry what’s left of those skeletons.”
“Okay, and what about that artifact that we came here for?”
“The Traveler’s Stone? What about it?”
“How does it work?”
“I think you just pick it up or something. I’ve never used it before.”
“Well, I –“
Ford was cut off by the click of the lock. Princess Bubblegum pushed the doors open and in front of them stood about twenty skeletons. Bubblegum whipped out her Ball Blam Whatever, Ford pulled out his weapon and the two of them opened fire. They took down most of the initial skeletons and the few stragglers left behind were either finished off in hand-to-hand against Bubblegum or blasted by Ford.
“Whew- I really wish I knew how to fight like that. Might be useful if I can’t get home right away.” Even if he does then it still might be useful Ford thought. After all he could give his brother a nice right hook for what he did.
“I could teach you if you really wanted to learn. After all we have the Traveler’s Stone now, and we’ve got plenty of time on our hands.”
“I suppose I don’t have to leave quite yet.”
Princess Bubblegum hefted up the stone and threw it in her duffel bag.
“In that case, let’s head back to my castle. I can give you some basic combat training along with some practice with my other weapons. Perhaps you can even design something of your own.”
As he walked out of the dungeon and back to the castle he had a chance to appreciate that for once in this entire ordeal he’d had a bit of good fortune.
…
[Chapter 3]
I successfully signal boosted to my one follower. I’ve accomplished all that I can. I’m sorry if you think this is spam
Aka stuff I have extra of that I’m selling! I’ll be selling them at the price I purchased them for, with discounts via multiple purchases. I’m selling this now due to my trying to get enough money to afford the set I really want for my birthday in a few months, and to pay off various debts owed. Right now, all products for sale are Doctor Who products, but I’ll likely start selling others once I start getting them in. Price is exactly as I paid for them strictly due to the shipping costs here. Some of these I’ve seen sold for more, others sold for less. Best you know that now. Can be purchased via paypal, or I can place them in a listing on Ebay strictly for you. Just let me know the preferred method. Won’t ship until after I’m paid, will ship as soon as I can just afterwards! Dvds are shipped in envelopes, wrapped in bubble wrap, the figures will be shipped in boxes, mini boxes taped shut, and the boxes will be stuffed with paper and/or bubble wrap as protection. As a collector myself, I understand the importance. If you don’t live in the U.S., I’ll likely have to charge extra for shipping. Apologies on that count. Likely cannot accept payments or ship out for another week or two. Will place item on reserve if you request it.
Keep reading
Oh hey Space Princess what’s up?
hey look its me.
Funfact, if you dig into the lore of the various dupes, these bits of lore about their personalities line up with the Gravitas Employees with the same names. The best example of this Devon's dream of a toast-blog are due to the Gravitas Devon actually having a Toast blog, called "Toast of the Town". There's a few emails about it.
Why are dups so funny
First rule of ranged weapon safety is to have fun
What is it about mice with swords that is so dang appealing
A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic
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