Etriel Analelle Ancunin and the young Astarion Ancunin
my ko-fi
Whichever Copotype you get the first time you play Disco Elysium should be some sort of diagnostic criteria. Why yes, I did get Sorry Cop.
I have a bad habit of mentally overstimulating myself with emotional experiences through fiction so I am trying to chill out a bit in the aftermath of my first bg3 playthrough. It was suggested I try the Baldur's Village mod, and I finally figured out how to make it work!!! I haven't played sdv in a while, so it's nice to start a new save anyway. this mod is making me smile so much already — I love it. So far we've got:
I hate to break it to you, Lewis, but none of them are law-abiding and only Wyll and Gale pay taxes.
Fine art.
The best boy in the realms!!!
Rolan with his 57 precepts
My portraits are bugged lol (or this group is just full of weirdos)
I FOUND HIM the man finally left his room.
This is my reading posture, too.
He just took like thirty sips in a row. Is he okay?
Astarion, were... were you eating a bowl of blood like it's tomato soup?
Astarion wants an eel? I will get him an eel. I caught it through sheer force of will.
The eel appeased him.
This mod makes me very happy. I'm trying not to do the very thing I was avoiding in downloading this mod by speedrunning it obsessively. Calm down. Plant a cauliflower. Process your first bg3 playthrough in peace and stop feeling like you need to do everything at once.
Rolan is one of those characters who is so insufferable it loops back around to being endearing. I love him.
Often I wish I could do drawing or animation as fanart. All I can do is write and make silly little guys out of felt. Behold, the silly little guys!
Another thing I absolutely love about Astarion’s redemption arc is how some narrative threads introduced in Act 1 find their resolution in the good ending.
The first and most obvious one revolves around the beautiful concept of a gift.
When the player offers their blood to Astarion, he receives a gift that goes beyond mere nourishment. In that moment, what Tav/Durge is giving him, beyond blood, is understanding and trust.
And this concept comes full circle after the ritual, where this narrative thread finds its conclusion. That’s when Spawn Astarion thanks the player for the gift they have given him—gently guiding him by the hand toward a new path where he is truly free.
But not just free. As the vampire spawn himself says in that ending, he is honestly free. And for that gift, he is grateful.
I think that’s absolutely beautiful.
But the meaning runs even deeper than that. This ties into the theme of seeing and being seen—not in a superficial sense.
After all, Astarion’s appearance is both a curse and a shield, something he has learned to wield, just like his mannerisms, his charming words, and the sarcasm he uses as a distraction.
It’s an important concept because it means going beyond the surface, seeing him for who he truly is, feeling him, and experiencing him in his entirety.
Astarion deeply struggles with his condition—not just as a slave, but as a vampire. He’s so happy to be able to act human again thanks to the Illithid tadpole, to do simple, mundane things like crossing running water or entering a house without permission. And let’s not even talk about his joy at standing under the sunlight.
When you meet him on the beach for the first time and reveal what will happen if they don’t get rid of the Illithid tadpoles, Astarion’s bitter reaction, complete with laughter, shows just how much it truly weighs on him: "Of course it’s going to turn me into a monster, what else did I expect?!"
In fact, when his vampiric nature is revealed for the first time during the bite scene, he fears rejection and is quick to emphasize that he’s not some kind of monster. The morning after, when Shadowheart tactlessly points out this aspect of him, his expression changes, and we can see how being perceived as a monster wounds him. It keeps him at a distance, sets him apart as something other. Later, he will even say outright that he wants to be treated like a person—not as a slave, not as a vampire. Just a person. Not superior, not inferior. Exactly like everyone else. Because Astarion wants to be part of the world, to reconnect with people.
This is especially clear when he approves of Tav’s perspective—that he could find a place for himself in the world, where he could be accepted, supported, if he is willing to open up and do the same for others. He approves because the idea appeals to him—it makes him feel like he can belong. Not as a monster, but as a person finding his way back into the world he once inhabited.
But I’m digressing.
The mirror scene isn’t just there by chance—it’s narratively strategic. In that moment, Astarion explicitly asks the player what they see, because he wants to know how the world perceives him. He worries about how others see him precisely because he feels separate, othered, like a monster. And it’s not a matter of appearance—Astarion knows he’s gorgeous. He’s heard it thousands of times over the centuries. But he’s insecure about his place within the group, within society, within the world.
That’s why he appreciates it when Tav/Durge reassures him on the two things that trouble him most—his piercing gaze (the red eyes of a vampire) and his dangerous smile (the sharp fangs of a predator). He relaxes because, in that moment, he feels accepted. Because he realizes his defining traits aren’t the insurmountable barriers he thought they were. Because the person in front of him sees him—not through the lens of prejudice, but for who he really is.
This theme returns later, during the confrontation with Aurelia and Leon, when Astarion deflects the idea of being heroic by saying, "I can’t be what you see in me." Again, the motif of seeing, of looking deeper, of recognizing something more, of reading between the lines—both of the narrative and of his character.
And it’s beautiful when, the morning after the ritual, that relaxed, happy Astarion, with that wonderful smile on his lips, says that Tav/Durge saw something in him. Something different from everyone else. Something beyond his monstrous nature, beyond his darkest intentions, beyond his fear.
Tav/Durge saw him. Saw his potential.
And if you’re in a romantic relationship with him, in the graveyard scene, Astarion will bring up this idea once again. With a heroic Tav/Durge, Astarion feels safe. And he feels seen. Seen, for god’s sake. That’s huge.
This is where this narrative arc—about perception, about seeing him throughout the entire journey—finds its resolution. Astarion is truly more than what Cazador made him to be. He breaks free from the pattern of monster/vampire. He chooses to start living again. To rediscover himself. To reclaim his identity in the most human way possible—through the world and the people around him.
Perhaps his body has not regained its human traits, but spawn Astarion is, without a doubt, the Astarion who has reclaimed his humanity the most.
Thanks, I hadn't cried yet today
silence
Oh sorry, I forgot
5. Insufferable bastard
I’ve been trying to get some good dialogue scene screenshots of Astarion, and my field research suggests that he has these modes only:
Literal model
"Depraved carnal lust"
Sad cat
Actual gremlin
TLDR: player shouldn't have to sleep with him in act one to initiate the romance.
(also please correct me if I'm wrong about this being the way the romance triggers. All the information I found said that the act 1 intimacy scene is necessary)
First of all, this just locks you out of romancing him unless you’re a very particular kind of person. On my playthrough, my character is not at all the type to sleep with him casually, but I went through with it because I very badly wanted to see his romance storyline.
So let’s examine what leads up to the scene. Astarion, upon meeting the player, recognizes power in them and thus someone who can help protect him. He comes up with his “nice, simple plan” to seduce the player in order to get them to trust and care for him. This makes complete sense for his character, as he sees his main and perhaps only source of value being what he can offer physically. It’s what he knows how to do, and so in this crisis situation, of course it’s what he defaults to. The fact that he propositions the player is not what I have a problem with. It’s the fact that they have to say yes in order to further the romance, or else they’re locked out of it.
On a practical level, I can understand what the thought process behind this might have been. Having a character proposition the player, being turned down, and then coming onto them again in the future might make them come off as a pest, which can make a character majorly unlikable. However I would argue this can be worked around because it is made very clear that the first encounter with him is meant to be a purely casual intimacy. Having a confession scene later where he proposes something more sincere would feel completely different, offering something new rather than not taking no for an answer.
But the game forces you to accept his offer if you want to further the romance. This leaves the player in an uncomfortable position no matter what. There are two intimacy scenes possible in act one, the first being his high approval scene that can trigger whenever, where he makes the offer and the player can choose. Skipping this one does not lock you out of the romance IF you do sleep with him at the Teifling party afterward (if I’m not mistaken). The Tiefling party version of the scene is much much better if you care about him as a person, in my opinion, because he keeps the fact that he sees it as a transaction to himself. In the high approval scene, he outright says, albeit flirtatiously, that this is a reward for letting him drink your blood. Him presenting the encounter that way feels very icky if you say yes. So while it’s very in-character and a very honest and raw portrayal of how his trauma has affected him, it leaves the player in a bad position.
Now, this plot point is crucial to his overall story, yes. He needs to initiate this kind of pandering to the player character, trying to seduce them and get their trust and loyalty. My argument is that this can be done *without* the sex scene. If I were to rewrite this scene, I would have it that he invites the character to the woods after the party in a more ambiguous way unless you yourself bring up the topic of sex. Then, when you’re both there having your private conversation, you can choose to decline his advances. He could become puzzled and maybe a little annoyed and say something like “why did you come here, then?”. The player could then have the option to respond with “I wanted to get to know you better” or something. This could be a really sweet and heartbreaking moment to look back on after you learn more about him. Give him a genuine moment of confusion in this scene, because it challenges what he thought about himself and other people; someone doesn't want him just for his body, and they also want to get to know him as a person. This would probably be a confusing and difficult feeling for him. He’d mask it quickly, of course, but still. Then, there could be a nice moment between them where they just have a cute conversation about anything. Maybe they could even just make this scene into a slightly different version of his scars scene the morning after. He showed up shirtless after all, so the player could go on to ask him about that and it could be a wholesome bonding moment. This would allow the player to show interest in him without it being explicitly sexual, but also not locking you out of the romance route with him. Also it’s asexual friendly. On a narrative and emotional level, this serves basically the exact same purpose as the sex scene(s), with the exception of the regret and moral greyness, which I think the player should be able to avoid anyway if they choose. Especially upon replays, this forces the player to engage in something they know is not an enjoyable experience for him, in order to trigger his romance storyline, which I think is kind of wrong.
Interesting point here, though: If you’re playing as origin Karlach, then you can't sleep with him at first without, you know, burning him to a crisp. The romance plays out the same otherwise, PROVING MY POINT that it’s not necessary. In this version of events, they just “talk and fall asleep”. This would be exactly what I wanted. I just really wish this were an option in any other case.
I'm too demisexual for this.
Just my current hyperfixations and whatever else I can't get out of my head✧˖⁺。˚⋆˙ A practice in self-expression ˖⁺。˚⋆˙ ✧writer ✧ she/they ✧ autistic ✧ pansexual ✧ demisexual
132 posts