Reblogging The Devblog From My Non-MGS Life!

Reblogging the devblog from my non-MGS life!

Running water turned out to be tricky to animate!  We needed a suitable background for the waterfall level in our game, but it needed to be a small enough number of frames, be looping, and also not be too distracting from the action in the foreground. 

I’ve spent a lot of time drawing things OTHER than water most of my life, but luckily we have a lot of streams and rivers near our home, so I went out to do some sketching and observe the flow.

Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall
Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall
Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall

Some time recently I got an iPad with a pencil, so that allowed me to work with color and maybe get some of the subtle changes.  But I’m not a painter by trade, so these clumsy attempts are more about observing and trying to intuit what color should feel like when you see it onscreen.

Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall
Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall
Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall

At first I thought this rushing river would be really cool!  But I had the scale all wrong.  There’s so much motion happening, and at the scale of the gameplay the animation looks choppy.  It would distract from the motion of the action in the foreground, and would make the whole scene look way too messy.  Back to the drawing board!  

Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall

I’ve settled on this calmer scene, which isn’t the rushing river I really wanted, but it won’t compete with the foreground sprites for attention.  The animation is much smoother too, except for the waterfalls which still may need work.  Making animations for Unstable Scientific has been one of the most challenging experiences I’ve had as an artist so far, but I feel like I’m learning so much in the process! 

Running Water Turned Out To Be Tricky To Animate!  We Needed A Suitable Background For The Waterfall

More Posts from Phoenixsecretfire and Others

5 years ago

Our game Unstable Scientific is coming along slowly but surely!

Screenshot (Sunday)!  Working On New Levels - Basalt Bluffs And Silver Craters!  We’ve Got New Enemies
Screenshot (Sunday)!  Working On New Levels - Basalt Bluffs And Silver Craters!  We’ve Got New Enemies
Screenshot (Sunday)!  Working On New Levels - Basalt Bluffs And Silver Craters!  We’ve Got New Enemies
Screenshot (Sunday)!  Working On New Levels - Basalt Bluffs And Silver Craters!  We’ve Got New Enemies
Screenshot (Sunday)!  Working On New Levels - Basalt Bluffs And Silver Craters!  We’ve Got New Enemies
Screenshot (Sunday)!  Working On New Levels - Basalt Bluffs And Silver Craters!  We’ve Got New Enemies

Screenshot (Sunday)!  Working on new levels - Basalt Bluffs and Silver Craters!  We’ve got new enemies - shield drones and giant damselflies - as well as manifold fruit that sucks in everything toward it in a vortex! 

11 months ago
To-cat-ata In B By Sympawnies

To-cat-ata in B by sympawnies

3 years ago
This Simply Had To Exist. Made It Today.

This simply had to exist. Made it today.


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7 years ago
I Drew This Silly Sketch Last Spring, And It's Been Hanging On Our Refrigerator For Months. Don't Be

I drew this silly sketch last spring, and it's been hanging on our refrigerator for months. Don't be jealous Kaz & Ocelot. Snake needs petting just as much as you do!


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3 days ago
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved
Zoozve, My Beloved

Zoozve, my beloved

2 months ago

thinking about edvard munch's "The Sun" (1911)

Thinking About Edvard Munch's "The Sun" (1911)

like yeah thats how it feels. thats what it feels like to exist sometimes. he gets it

3 months ago

Anyone who's ever done anything creative needs to fucking see this.

8 years ago
I Have Some Really Bad News About Our MGS Fangame, Peace Day.  It’s Not Happening.  Not Anymore. 

I have some really bad news about our MGS fangame, Peace Day.  It’s not happening.  Not anymore.  We put in 4 months of work into it, making the sprites and interactions and a physics engine.  Backgrounds and storyboards and all kinds of fun stuff.  But we were working under the misleading concept of fair use.  You guys have been awesome support on our project and some of the sweetest people we’ve ever talked to.  This whole game was meant to be a love letter to the MGS:PW fandom.  I’m devastated that we can’t make it work, and that we created a shitload of vaporware.  If anyone wants the sprites for their own personal (noncommercial) use, they’re welcome to them.    We were so dumb.  Even the most basic research would have turned up that despite the fair use clause being a real thing, you can still get sued - or at the very least, have your stuff DMCA’ed.  You can defend yourself in court, but the question is, do you have the cash for that kind of legal defense? Not all companies do this.  Sega and Valve have given people permission to make fangames, and so has the creator of Undertale.  But there’s something about fangames - not fan art - that makes companies like Konami and Nintendo go nuclear.  Even if you’re not making money off of them.  Even if you’re not using any in-game assets.  Even if you’re just representing their characters and bits of story.  They will sue you and then slap you with an NDA so you can’t ever talk about it.  Maybe Glowdust and I are taking the cowardly way out.  But I’m not about to spend another 3-6 months of my life creating something only to risk being sued, or to have my work buried in the ground forever.  We’ll be making an original game that uses all the lessons we’ve learned in the last few months instead. And I’m so, so sorry. :-( https://www.reddit.com/r/gamedev/comments/5pxldd/ultimate_as_promised_guide_to_legal_needs_and/ http://kotaku.com/5420240/how-to-make-a-fan-game-and-not-get-your-ass-sued http://www.wired.co.uk/article/investigation-are-fan-games-legal

6 months ago

Aaahhh they made another one! My day just improved.

Cursed cats!

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phoenixsecretfire - Peace Day - A Retro Peace Walker FanFic Game
Peace Day - A Retro Peace Walker FanFic Game

My husband and I were working on a retro-style platform Peace Walker fangame.  But even non-commercial fangames can get one into trouble so we decided to stop.  Sorry.  I don't have the heart to take down this blog.  If you'd like the sprites for your own non-commercial stuff, let me know!

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