work happy
this looks awesome
waldo
nerdcast:
chartier:
Users were complaining about the same exact problem in February, so why didn’t it explode across the media?
via Farès Fayad
I think we all know the reason for that. Apple finally had its public moment of failure, however small it was, and the internets jumped at the chance. I’m willing to bet this entire thing does not happen if Apple didn’t go after Gizmodo for paying for the iPhone 4 prototype. Gizmodo, or more so, Jesus Diaz, has been the most vocal and vociferous of the tech blogs pointing out the antenna issues before anyone else decided it was a story. The shunned blog seemingly has a vendetta against Apple ever since their unpleasantness. Again, I think this is because nearly every blog post written by Jesus Diaz is made to scare people off from the iPhone 4.
It’s sad to say, but the damage has been done, I think, for the iPhone 4. I’m more than satisfied with the phone and have never had any issues so far. But the fact that nearly everyone that doesn’t have an iPhone 4 thinks there are enough issues preventing them from buying one are pretty troubling.
It’s the greatest phone on the market, but the perception is already cemented that this phone is overtly flawed.
Dogs Home (every home needs a Harvey) (via LoneFantasist)
(via fuckyeahcomputerscience)
I think my tools for developing will be C++ using Visual Studio Express, OpenGL, and GLUT. I have found two websites that I will look at to start experimenting, http://nehe.gamedev.net/ and http://www.videotutorialsrock.com/. My first goals are to figure out creating shapes, lighting, coloring/textures, key mapping, movement, collision detection, and simple physics/gravity. Yes I know it is a lot but I think I learn them by simple examples and then tailor them for my purposes. I know that I am new to C++ but I feel that I know logic and object oriented programming enough from PHP that the transition will be better than not knowing it at all.
ポテチの手 (via carolingxxx)