Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!
Hey there, long answer here, so I've divided it up into sub-sections. See below the cut
There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.
The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.
Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.
Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.
Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.
But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.
What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.
It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.
Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.
When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.
The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.
So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.
The best of luck!
A while ago I started using @episims' wonderful towel lite mod that makes our Sims put on a towel or a bathrobe after they shower or bathe. It adds a delightful touch of realism that is really fun. But as much as I enjoy taking my rich lady from her fancy bathroom to her walk in closet in a towel, sometimes I don't want to send my Sim past their bedroom to get dressed. When I shower I usually get dressed in the bathroom, putting on clothes I hung by the towels before getting in the shower. I thought, why can't my Sims do the same? With a little imagination, I re-purposed the actions of the Seasons coat rack to add clothes-changing animations to the towel racks that most of my Sims already have in their bathrooms, so that I can pretend they too put out their clothes on the towel rack before getting in. I wasn't sure if it was worth uploading but you guys loved the idea so here we go! :)
I only added everyday, formal and pyjamas because those are the three I thought it likely I would ever want. Shower during the day? Everyday clothes please! Girlies got ready for a night out? Get glam with your formal wear! A shower before bed? You'll want your pyjamas. The other categories seem unlikely, but I am open to updating it if there's a persuasive reason :)
As you can see in the video Sims are pretty decent about using the towel racks, even if they are on a wall behind stuff. I haven't altered the actual code to navigate to it, it uses the same slot as viewing the deco object did previously, which in my test has worked well. In the end I had to use different animations for children because the coat rack uses a step stool which needs a slot that the deco objects do not have and I could not figure out adding one. It was either different animations or floating in the air, so different animations it is :)
I've edited three of the Maxis towel racks. "Towel on a Metal Rod", "Towel on a Wooden Rod" and "Towel Hanger Plus Plus". I'm also sharing one edited CC towel rack by Simply Styling, which I discovered through @gayars recolors found on her website here.
Get maxis towel rack add on on SFS | Get Jope towel rack on SFS
If any creators would like to add these edits to their own towel racks, please feel free to do so. To make it easier on you, or any simmer that simply wants to update things they downloaded, I prepared a download package with the resources you need and some basic instructions. It's not step by step, it assumes you are familiar with edits. Should anyone want or need more detailed instructions, I am happy to help when I can :)
Conflicts: The maxis towel rack add on are global plug in for those objects, which means there is a potential for conflicts. HCDU+ will find any conflicts, but I doubt there are any. Indirect conflicts may also occur if you have mods that add additional interactions to deco objects, they would not show on the towel racks because I have overridden their usual pie menu.
Credits: whoward69 at @picknmixsims who taught me how to edit event trees in animations, @episims for the towel lite mod that inspired this, @gayars who taught me how to repurpose animations between objects and for introducing me to the jope towel, and all you lovely people that encouraged me to post this with your enthusiasm <3
Hey, does anyone know if this got reuploaded somewhere, I’ve archived most of the files, but this is the only one missing
After long months of spamming you guys with reblogs and questions, I have something of my own to post at last.
I don’t know why, but suddenly combining nebulae and the new gothique oval conversion by Delonariel justhadtobedone and after a lot of browsing and a bit of clicking in SimPE, viola, here they are! I hope you like them, I sure do; all the nebulae are just so darn pretty. Honestly, I recommend taking some time out to browse Tumblrs like this and this.
OK, here’s a swatch. This is a recolour of a conversion by Delonariel, found here (thanks!) and the mesh is included. Everything is clearly labelled and compressed ❤
DOWNLOAD
Okay, so i’ve been away for a while (what, 4, 5 years...), at least on Tumblr, i’ve still been showing up on some forums, Mostly The Keep, where i use my old moniker of Sonikku3, The Sims Daily, been there for the last days, will be missed and a couple more here and there, so I wasn’t away, away, just slightly inactive
I have been posting on the Keep for a while, my livejournal has recieved updates, although not as daily, and I haven’t been making as much CC as i’d like, And as much as i’d like to say I want to start doing thins again, it’s probably going to be in small spurts
Probably it will be more sims 2 focused, might go back to 3 CC someday, Sims 4 in not out of the realm of possibilities, but my relationship with that game is... I don’t want to say complicated, but for a lot of features it moves two steps forward, it goes 3 steps back on others... and it just miffs me in a sense, I want to like the game, but then I do get nitpicky with things, oh well, Seasons are coming i’ve seen
i’l probably make a more general tumblr for other games and stuff, and another one for my endeavors as a game dev (been studying game design in college folks, for those of you who’ve been wondering)
other than that, i’ve been doing fine, so, yeah, i’ll be seeing you around
Cottonwood Hills: a Sunset Valley makeover!
The various subhoods (with their lot sizes) can be viewed here.
Scenery pictures here: part 1, part 2, part 3 and part 4.
What’s changed?
Grass and rock textures have been replaced.
Island has been made playable.
Denser residential area lot placement.
Additional or modified lots (including lots suitable for IP gameplay, see subhoods post for details regarding sizes).
Minor road edits.
Replaced all palm trees, mixed cottonwood trees in with the blackgum trees and added various other vegetation.
Added various decoration throughout the world, including signs, traffic lights, billboards etcetera (see scenery pictures for details).
Street names have been altered to match tree theme.
Important notes:
World size: 56.3MB.
This world is empty, unpopulated and tagged as a ‘normal world’!
All lots are empty, except for the waterfall lot (as I didn’t want to mess up the rock placement, so I left it in place).
All of SSV’s routing issues should be fixed, please message me if you come across any problems.
My recent SSV downloads all fit Cottonwood Hills. I will be adding exact locations for Cottonwood Hills to future uploads.
Most original SSV spawners are still in place (with various other spawners added).
Cottonwood Hills has SSV’s original lighting and water resources, as I use Brntwaffles’ lighting mod (Fresh cut day 2.5 with Lucky Palms water).
To build your own diving lot and make it playable, please follow this excellent tutorial (you will find one diving area lot in the ocean, but you can add more in Edit World).
If you’re having trouble placing a lot, but it has the appropriate size: go into buy/build mode on the empty lot, place one object (can be anything), go back to edit town, bulldoze the lot so it’s empty again. You should now be able to place your lot.
Requirements:
Patch 1.55.
Expansions: WA, AMB, LN, PETS, SHT, SPN, UNI, IP.
Store worlds: Monte Vista, Sunlit Tides, Lucky Palms, Lunar Lakes, Aurora Skies.
Download Cottonwood Hills (Sims3pack)
Download Cottonwood Hills (CAW files)
@staff @support, have you considered fixing your bot for once, it hasn’t been almost a week since the last account purging, and you’ve hit more blogs again, reinstate back @riekus13 and @lolitarecolors
I’m pretty much a nobody in the sims community so I doubt this would get around that much, but considering the latest events with tumblr randomly deleting blogs, I’m pretty sure riekus13 got deleted as well, since their blog was there last night, but isn’t today anymore (morning time for me when I’m writing this post).
So, this is one of my first trips through Memory Lane, a sim i enjoyed the most, Marisol Velasquez.
First, a little bit of backstory, one day, i guess in 2011, i installed The Sims 3 on my mother's laptop (this was due to my own computer having problems), when i started the game, i played with an empty Riverview save, and created my first inhabitant, a Latina Gall named, if it wasn't obvious, Marisol Velasquez.
Later on, i had to uninstall The Sims 3 from my mother's laptop (and she forbid me and my sister to install things on her laptop), but when i was back to my computer, i started a town where before standed Sunset Valley, named Vilabella, and one of my first sims there was, drumroll please...
Marisol Velasquez, a cutie wasn't she.
But then a simmers worst nightmate happend, game crashing, graphics card on the loose... and a lot of restarting Vilabella.
In some of those restarts i had plans to add Marisol back to the neighborhood, unfortunatly, that never came to happend untill a day where an idea came... And Marisol came back, but...
...as a Teen.
Since she was a teen she would require Family, so i made her mother, and her mother's boyfriend, not Marisol's dad...
Meet Miss Carmen Velasquez and Paco Sanches.
And well this is where Marisol's story currently stands, hope you enjoyed the first trip through Memory Lane.
It took me the entire day to reinstall the game on my new computer, to make all the adjustements for it to work on Windows 11, find the right settings with the Graphic Rules Maker, and… my game loads twice faster from Windows to neighborhood view, then it loads at least TEN TIMES faster to enter a lot, everything runs so smoothly, even in very heavy CC lots and neighborhoods, with all settings at high, Origin downloading the Sims 4 at the same time, talking to my best friend on Discord, recording a video… like… IS THIS HEAVEN ?! I’m about to cry. Tears of joy of course. But still !
I think the next week (or maybe even the next month) will be about enjoying my game and nothing else. I’m so, so, so happy, you can’t even imagine !
I saw someone requesting a conversion of the Robot Vacuum as a default for the RoboCleaner, so I figured it wasn’t gonna be something complicated to do, and do that myself:
Comes in White, Black, Red and Blue, File has been Compressorized Since I’ve done this practically in a day, if something acts wierd, give me a heads up (Also a shame the bots share the same stand, could have converted the Robot Vacuum stand, also, a shame cats can’t sit on this one, maybe I can figure out how to do a custom version... we’ll see)
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(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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