Feeling uninspired with your sims and looking for some strategic gameplay? Well I came up with this idea in the shower a few nights ago because being a daycare teacher has poisoned my mind with various songs to remember the days of the week! And now I present to you my first ever attempt at creating a sims challenge! (Go easy on me)
Welcome to the Days of the Week Challenge! A seven generation challenge where every sim is inspired by a different day of the week.
Standard Rules:
Absolutely no money cheats, build your sims from the ground up!
Keep the lifespan on Normal.
You must complete each heir’s aspiration, careers aren’t necessary unless stated otherwise.
If you miss something, just keep going! Have fun with it!
Feel free to tweak this as you see fit (i.e. If there’s a trait or career you don’t have in your game, substitute for what best fits)
If you actually play this challenge, I wanna see your posts so please tag them with #dotwchallenge!
Generation One: Sunday
Sunday’s are all about relaxing and quality time with loved ones and that’s exactly what you’re all about! All you want out of life is to be surrounded by family and good food! It’s your job to grow your family and cooking skills to the max.
Traits: Foodie, Lazy, & Family Orientated
Aspiration: Big Happy Family
Career: No Career
Rules:
You can’t have a job or open any business. You can make money by skills at home (ideally gardening) or relying off of other household members.
Throw a dinner party at home every Sunday.
Have four or more kids (with the same sim).
Master the Cooking, Gourmet Cooking, and Baking Skills.
Generation Two: Monday
Your family has always seemed to just take it easy but you’re different from the rest. You want to be successful and more importantly, filthy rich! If there was a workaholic trait you would have it, above everything your career and income come first.
Traits: Ambitious, Materialistic, Snob
Aspiration: Fabulously Wealthy
Career: Business or Politician (Politician Branch)
Rules:
Don’t have a significant other/spouse or have children until you’re an Adult.
Reach level ten in your career.
Master the Charisma and Logic Skills.
Have low relationships with your children.
Generation Three: Tuesday
You’ve grown up in what most would consider very fortunate circumstances but you really can’t stand the lifestyle your parents lead. You’re all about wellness and sustainable living, nothing excites you more than living off the land and becoming one with nature.
Traits: Athletic, Loves the Outdoors, Vegetarian
Aspiration: Freelance Botanist
Career: Athlete or No Career
Rules:
Only use fresh ingredients from your garden in cooking.
Must have ONLY 3 children, your second child MUST be the heir.
Complete the Crystals and Elements collections.
Generation Four: Wednesday
Everybody loves Hump Day! Growing up as the middle child you didn’t get the attention you would have liked and because of that you seek attention from wherever you can get it. If woohoo was a skill you would have maxed it by now, some would call you a flake by the way you go from career to career as fast as you switch partners.
Traits: Romantic, Non-Committal, Creative
Aspiration: Serial Romantic
Career: Play a few days/weeks through them all.
Rules:
Can’t go past level 4 in any career.
Have children with multiple different sims but never marry.
Must woohoo every Wednesday.
Must woohoo to death as an elder.
Generation Five: Thursday
You’ve lived an interesting life to say the least, growing up with a single parent and a revolving door of lovers took a toll on you. You’ve always found solace in your writing though…and a bottle of juice. Your favorite day of the week has always been Thursday, mainly because of the Thirsty Thursday specials at your favorite bar.
Traits: Bookworm, Gloomy, Loner
Aspiration: Best-Selling Author
Career: Writer (Author Branch)
Rules:
Live at home until the former heir’s death.
Spend most of your free time at a bar.
Master the Mixology and Writing Skills.
Have high relationships with only mixologists.
Generation Six: Friday
You got into your parent’s juice cabinet a little too early in life and it’s been a party ever since. Around town everyone turns to you for the best parties and you take pride in your reputation. You live everyday like it’s the start of the weekend and really don’t see the repercussions in any of your decisions.
Traits: Outgoing, Jealous (or Dance Machine), Self-Assured
Aspiration: Party Animal
Career: Social Media (Internet Personality)
Rules:
Must eat cereal every Friday morning.
Master the Dancing, DJ, and Video Gaming Skills.
Must have twins. (If you don’t have them after the 5th try, then cheat)
Generation Seven: Saturday
Fun and games is all you and your twin have ever cared about. The two pranksters! But you’ve always had a more mischievous and darker side of pranking than your twin but you try to keep that part of you hidden as best as you can.
Traits: Goofball, Evil, Genius
Aspiration: Chief of Mischief
Career: No Career
Rules:
Must make all your money by hacking.
Live with your twin your entire life.
Master the Programming, Mischief, and Comedy Skills.
Must die by hysteria as an elder.
HAPPY SIMMING! - Sandra
Ask Game: List 5 things that make you happy, then put this in the askbox for the last 10 people who liked or reblogged something from you! get to know your mutuals and followers :)
5 things that make me happy are the sims 4, my pets, my family, video games, and the lord of the rings!
The challenge was created in spirit of the *spooky* season that is coming ahead. Is a great opportunity to play with all the occults in game, explore many of the packs, and create a cool legacy!
-NO money cheats allowed! -You must complete all 10 generations; -The Sims traits can be chosed as you please,unless the rules specify a trait; -If you don’t own a pack you can adjust the challenge! -You’re allowed to use mods unless they give you money or make things too easy;
As the name says, you’re a bad Witch! You seek as much knowledge as possible to make sims lives hell, while at the same time focousing on your brand new potion shop.
-Complete the “Spellcaster & Sorcery aspiration”; -The heir must have the “mean” trait; -Master the mischief skill; -Master the charisma skill; -Start a potion/herb shop; -The heir can’t have a normal job, all the money should be made by selling collectibles and by selling potions and herbs in their potion shop! -Master the retail skill;
Unlike the first generation, you’re a kind hearted little witch. Now that you own the shop,you sell potions to aid other sims, but also herbs and crops that you carefully planted!
You have a deep phorbidden love for vampires which is ironic due to your nature. But you can’t shake that feeling!
-This generation can start helping with the shop as a teen, but can only own it as a young adult; -Complete the “Purveyor of Potions” aspiration; -Master the herbalism skill; -Master the gardening skill; -Master the retail skill; -Just like the previous generation they can’t have a normal job, only the shop! -They must date/marry a vampire and have a baby with them;
Half spellcaster and half vampire, you want to know everything about your origin and ancestors! For that you’ll spend many years reading countless books about it and even write your own journal entries about your discoveries!
-Complete the “Master Vampire” aspiration; -Master the vampire lore skill; -Master the writing skill; -Achieve level 10 of the Freelancer Career in the Writing branch;
Tired of the vampire lifestyle you just want to be healed. You’ll be studying and find any clues that can heal you from this curse.
-Complete the “Master Mixologist” aspiration; -Master the mixologist skill; -Master the vampire lore skill; -Achieve level 10 of the Culinary career in the mixologist branch; -Cure the vampirism;
You’re a curious cookie and have a fascination for aliens! Your dream is to meet one! You’ll be studying in university to get a boost in the science career. Once you reach the top of the career you’ll visit Sixam to meet your future love!
-Complete the “Nerd Brain” aspiration; -Sign up to the “Computer Science” degree; -Achieve level 10 of the Science career; -Master the logic skill; -Master the mischief skill; -Visit Sixam; -Must date/marry an alien and have a baby with them (from Sixam, unless they’re kidnapped!);
Being an alien you’re highly inteligent, curious and skillful. You want to collect everything you can find from the world and study it in detail.
While studying, you’ve found out the existence of mermaids. Using your alien power, you must find a male mermaid sim to mate with!
-Complete the “Curator” aspiration; -Master the robotic skill; -Master the programming skill; -Achieve level 10 of the Engineer Career; -Must date/marry a male mermaid sim
As a mermaid the last thing the previous generation wanted was to get pregnant by an alien. Having mixed emotions, the pregnancy had its problems! That resulted in you being a resentful Siren!
Your goal is to spread your anger across Sulani, luring as many sims as you can and killing them.
-Complete the “Public Enemy” aspiration; -Master the charisma skill; -Master the mischief skill; -Achieve level 10 of the Criminal Career in the Boss branch; -Must kill at least 5 sims;
You see Sulani and your mermaid life in a different way. You despise the people that are destroying the island’s nature and you want to recover its true beauty!
-Complete the “Beach Life” aspiration; -Master the logic skill; -Master the fitness skill; -Achieve level 10 of the Conservationist Career in the Marine Biologist branch; -Clean the entire island of Sulani; -Sulani must have the green footprint;
Do you ever feel like you don’t fit in? Well, it’s one of those cases! You hate Sulanis’ weather, the heat, the ocean, everything! So you want to move across the globe and explore Mt.Komorebi!
-Must move to Mt. Komorebi; -Complete the “Mt. Komorebi Sightseer” aspiration; -Must have the adventurous trait; -Master the fitness skill; -Master the logic skill; -Master the writing skill; -Master the charisma skill; -Achieve level 10 of the Salary Person Career in the Supervisor branch;
What is your origin? Is it true your ancestors had dark, mysterious secrets? Even powers?!
Your answer will be in Strangerville. Your job is to move there and solve the terrifying…huh…problem that is going!
-Must move to Strangerville; -Complete the “Strangerville Mystery” aspiration; -Master the programming skill; -Master the photography skill; -Achieve level 10 of the Military Career in the Covert Operator branch.
Matilda Ransom
(aaaaa i love her so much)
i saw this legacy made my @hopebecameournightmares and i was in love with it so i decided to do it!!!
aspiration: country caretaker
traits: lactose intolerant, good, and loves outdoors
goals/rules:
start on a 30x20 lot in Henford-on Bagley ✅
build a cottage, rv, or trailer no more than 20 thousand simoleons ✅
Have the simple living and sunny aspect lot traits.This means you must grow and harvest your own food, get milk from cows, and eggs from chickens, NO MARKET. you must be completly self sufficient
all of your kids must be named after a flower, or herb of your choosing
you and your family must never go to doctor ( even for child birth)
volunteer at least once a week
must have three kids and randomly genarate for the next heir, once the next heir sim reaches teen years you must run away
and complete the aspiration
Ready for a wild journey filled with love, death, and adventure? The Life & Death Legacy Challenge is here to push your Sims to their limits! 💀❤️ Each generation has unique challenges and goals that must be completed to carry on the legacy. But beware – this challenge won’t be easy, as it focuses on the thin line between life and death!
Rules:
You must complete each generation’s goals before moving on to the next one.
Your Sims must live in Ravenswood for the first 3 generations, setting the stage for a dark and twisted family history.
Murder and death play a central role in the challenge, but there are no cheats allowed to cause death (like MCCC or Testingcheats True).
A “bucket list” is crucial for some generations, and all tasks on the list must be completed before moving on.
You cannot make your Sims immortal (except for one specific generation that seeks immortality).
Each Sim must experience some form of tragedy or hardship, such as losing loved ones, facing poverty, or dealing with betrayal.
This challenge revolves around dark themes of life, loss, and redemption, creating a dramatic and emotional storyline for your Sims to live through. 😈 Can you guide your family through generations of trials, heartbreak, and perhaps even forbidden love with death itself? Use the #lifeanddeathlegacychallenge So i can see your legacy!
Good luck!
Cannot read the pictures well, try this!
If this challenge is nothing for you try this Legacy Challenge!
@ts4challengehub
hi bunnies!! i wrote my first legacy challenge today, and thought it would be fun to share it with everyone. it is focused on the new expansion pack, life and death, and includes quite a few of the new traits, careers and other fun things about the pack!!
if you do play this legacy challenge and want to share, please tag me (@hellogreta) or use #HG-LifeandDeathLegacy !!
Happy playing <3 xoxo, Greta
feel the vibe of Batuu 🚀
Use the tag #HSHLegacy so I can see your posts!!
If there are any rules that you don’t vibe with, just skip over them!
Some of the rules are centered around gameplay and some are more story-based!
You don’t have to complete aspirations or max out careers if you don’t want to, unless it’s otherwise specified in the generation’s rules!
Play with any lifespan you prefer.
Read one generation ahead to get all of the information you need!
Mods are allowed and encouraged; especially ones that make the game more realistic. I’ve linked a couple mods in some generations that can add to the gameplay!
If you have the more traits in cas mod, pick whatever extra traits you think would fit your sim!
Rules for the generations under the cut ✿
You were raised in the city by strict parents who pushed you to be the best student in school. Despite your ambitious nature you hated the fact that you had no autonomy or free time. When you became a young adult you packed up your belongings, your pet and your limited funds and you moved to the countryside. Your cottage is rundown and outdated…it’s going to take a lot of work (and money) to make it a home. You quickly realize you might not actually be cut out for this life, but you are too stubborn and proud to give up and move back in with your parents.
Traits: Squeamish, Ambitious, High Maintenance
Aspiration: Country Caretaker OR Freelance Botanist
Career: Start with a part time job and/or odd jobs until your sim ages up into an adult, then settle into a full time job of your choice. To make additional money, you can also sell harvestables from your garden or your farm animals (if you want to go down that route!)
Starting Out: Start in Henford-on-Bagley with your pet in a small, rundown cottage with 2-3 bedrooms. You can use money cheats at this point, but remember: small rundown cottage…don’t use those extra funds for nice appliances!! When your house is done, set your funds to 450.
Rules:
Your lot must have the ‘simple living’ lot trait
Reach level 5 in: Handiness, Cooking and Gardening
Befriend a few locals
Meet and fall in love with an outdoorsy sim with a large tight knit family
Spend every holiday with your partner’s family, and have a solid relationship with most (if not all) of them
Have 2 kids
Take a vacation for every sim’s birthday (if you can’t afford it, throw a birthday party on a public lot instead)
Renovate the cottage over time (get new appliances, wallpaper/flooring, etc.)
Optional Rules:
Play with the ‘off the grid’ lot trait
Max out Handiness, Cooking and/or Gardening
Make the sim’s parents and make them have a negative relationship
You grew up in a small, quiet town. After hearing about your parent’s childhood in the city, you were inspired to give it a try. You say goodbye to your loving family and set out for San Myshuno. You find an apartment and a part time job, then you get a few roommates to help with the bills. When you are faced with an accidental pregnancy, your roommates rally in support.
Traits: Loyal, Creative, Slob
Aspiration: City Native OR Painter Extraordinaire
Career: Max out the Retail part time job before quitting and selling paintings full time
Starting Out: Move into an apartment in San Myshuno with 2-3 roommates (you can use the roommate feature but I recommend actually having them in the household!)
Rules:
Max the painting skill
Have Game Night, or something similar, once a week with your roomies
Have an accidental pregnancy after a one night stand (if your sim can’t become pregnant and the other sim can, move the baby into your household when they’re born!)
Raise your kid as a single parent (with the help of your roomies)
Once your child becomes a teen, move out into your own place (it could be in San Myshuno or another world)
Marry as an elder
Optional Rules:
As an elder, marry the sim you had a one night stand with (that ultimately resulted in the birth of your child)
Become famous (because of your paintings)
Just as the expression goes, it took a village to raise you. You were a wild, rebellious child with a love for athletics. Even though you were surrounded by love as a kid (not just from your biological family, but from your parent’s roommates) you always wanted to have siblings. You end up marrying one of your childhood best friends and you settle down in a quiet neighborhood.
Traits: Family Oriented, Hot Headed, Athletic
Aspiration: Big Happy Family
Career: Athletic
Starting Out: Move into a house in a world of your choice with your partner.
Rules:
Max the parenting skill and the athletic skill
Have 4 children
Reach the summit of Mt. Komorebi at some point in your life
Be a hands-on parent: play with your kids, build them a treehouse, throw birthday parties, be as involved as possible in their lives
Go through rough patches with your spouse due to your anger issues
Eventually decide to get a divorce after trying to make it work (or if you have RPO, you can opt for separation instead)
You and your ex-spouse must live on the same lot and continue to raise your kids together
Sleep in your workout shed in the backyard
Optional Rules:
Remarry your ex-spouse
Reach level 5 of the handiness skill
Although you and your siblings were loved by your parents, the living situation after their divorce was not ideal. Because of that, you vowed to never get married. You head off to university immediately after graduation and start on your path toward success.
Traits: Ambitious, Noncommittal, Genius
Aspiration: Fabulously Wealthy OR Academic
Career: Business OR Politics
Starting Out: Enroll in University and move into a dorm
Rules:
Max the research and debate skill, and the logic skill
Reach the top of your career
Get the best possible grades throughout your life
Have at least two romantic relationships at all times…you are never faithful to one sim
Have two kids with two different partners
(Hesitantly) become official with one of your flings and move in together
When your partner proposes, reject them and have them move out
Go on a post-breakup trip with your kids to Sulani
Rarely discipline your children. In fact, rarely interact with them
Optional Rules:
Never retire
Move at least three times
Growing up, your parent was pretty distant and you never had a great relationship with them. They were always working, talking about work, or spending time with their significant others. One of your favorite memories of your childhood was your trip to Sulani. You and your sibling decide to move out together and live there permanently. It’s rough living in a new place with limited funds, but the two of you have some creative solutions.
Traits: Loyal, Bro, Kleptomaniac
Aspiration: Party Animal
Career: Criminal
Starting Out: Move into a small house in Sulani with your sibling.
Rules:
Max the charisma skill
Reach the top of your career
Earn money from the criminal career, stealing and pickpocketing
Always maintain a close relationship with your sibling (who can also follow in your criminal footsteps, or work part time / odd jobs instead)
Throw parties regularly and pickpocket the whole time
Have a rivalry with another criminal that turns into love at some point
Your sibling eventually moves out…and your partner moves in!
Have one child
Have a super tacky over the top wedding
Optional Rules:
Max the mischief skill
(If you have this mod, you can pickpocket when your sim is younger! If you have Basemental you can also become a dealer to make money. If you have this mod, I recommend using the enemies to lovers interactions!)
And that’s all for now! I’m breaking this up into two parts, so the next five generations will be coming sometime (fairly) soon!
HARRY'S HOUSE LEGACY CHALLENGE ( inspired by @dizzywhims )
okay! so when I saw the sour legacy challenge I was instantly inspired to create something based off of an album that I love. I completely recommend playing the sour lc, it is so amazing and I love playing it. disclaimer: I have used @dizzywhims layout from their sour lc, it’s a lot prettier than mine!! so go stare at it feel free to play as loosely as you like with the guide and storylines, just have the most fun you can with it! if you decide to play it and post your legacy, I would love to see it! tag it with #harrys house lc or #hh legacy so I can find your stuff <3 welcome to harrys house! much love, simlidge x
Here are some graphics I made for @simmer-emsie's Not So Berry 2 Challenge as requested by @clumsyorca. I used icons from @luniversims.
Enjoy!
LUNAR PHASES CHALLENGE
My very first challenge and I'm excited? haha
When I was looking for occults challenge to play I found a lot of witches and vampire type of things, but I don't quite remember seeing a werewolf one.
These three occults are my favorites (unfortunately I kind of ignore the others because you know... meh, not as fun to play with them. But maybe one day I'll try to make a mermaid challenge)
Down here you're gonna find the rules and guidelines for each gen. You don't have to follow strictly the rules if you don't want to, I know it can be annoying sometimes. And also I made it short for those who prefer shorter challenges (like me).
I just hope you have fun!
[edit: a friend made the graphic rules and it looks amazing. if you prefer it like this: HERE]
Rules:
You must reside only in the occults’s worlds, but preferably in Moonwood Mill (You can always kick your family out and pretend you’re living in another place hehe)
Start as YA, any gender
You can use cheats if you want.
Heir must be a werewolf
Normal or Long Lifespan
You don’t have to max all these skills, but it would be nice if you at least worked on them all your sims lives
When I put ( / ) is because you can choose what you prefer or if you don’t have said pack you can choose the base game one.
Requirements: Werewolves, Snowy Scape, Get Together, Get To Work
GENERATION 1: Waxing Crescent
You grew up close to the Moonwood Collective, they are basically your family and you learned how to be a good sim and not hurt others. You prefer to lock yourself up than to behave like an animal in front of others. You always loved art/writing and your hobby is to play piano. You don’t like the spotlight because of your werewolf tendencies, so you chose a more “reclusive” career.
Traits: Proper/Snob, Bookworm, Good
Aspiration: The Emissary of the Collective
Skills: Charisma, Piano/Painting, Writing
Career: Painter or Writer (It can be the freelance career if you prefer)
Volunteer with family (or alone) at least once a week
Your partner can be any gender, can be human or even another type of occult, as long as the heir is a werewof.
Get married to your partner and never divorce. You two were made for each other
GENERATION 2: Waning Gibbous
Your parents wanted you to be as perfect as they are, but you’re not them. You have your own personality and your own desires. You’re a rebel. You love being a werewolf and you feel powerful when you show others who you are. The only thing you got from your parent was the love for music, but you are more of a guitar type of sim. And you want to be the leader of your own pack.
Traits: Mean, Active, Kleptomaniac
Aspiration: Wildfang Renegade
Skills: Mischief, Fitness, Guitar
Career: Criminal or perform only odd jobs and have a part time job
Meet your friends at the bar every weekend
Have a “fight club” club
Get pregnant/get your girlfriend pregnant as a teen (if your sim is a boy: don’t assume the responsability / if your sim is a girl: give the baby to someone else. you can keep the child close to you if you want to play with them later, in case it’s a werewolf)
Get married as a Young Adult and divorce before become an Adult. You can find love again, but if you don’t, that’s okay. (preferably die alone :)
One day your sims is gonna teach their teen kid (the heir) how to fight. You’re take them to Greg and let them fight Greg… alone.
GENERATION 3: Full Moon
You never got along with your parent. You actually hate them. You prefer to be alone, you’re like a hurt puppy that attacks others who tries to come closer to you. But you’re very sweet on the inside. And finally one day you find the love of your life and you have a beautiful family together.
Traits: Loner, Gloomy, Hot-Headed
Aspiration: Lone Wolf
Skills: Gardening, Handiness, Fishing
Career: Gardner or Fisherman (and perform odd jobs)
If you chose gardner: go fishing every weekend, if you chose fisherman: have a garden
Live off the grid, at least until you get married (after that you can go back to society again if you want to. But it’s not mandatory)
Have at least two kids
GENERATION 4: New Moon
You grew up in a loving family. You have so many plans for your life, but you don’t want to be a werewolf forever. You spent your teenager years reading werewolf books and you got the Lunar Epiphany and learned how to make the cure. Maybe you’re the one who breaks the family’s curse, right? and you want to be a super parent because your own parent inspired you.
Traits: Genius, Family-Oriented, Loyal
Aspiration: Cure Seeker
Skills: Logic, Parenting, Baking/Gourmet Cooking
Career: Doctor/Astrounaut
Find love when you are already a human and be the best parent you can be!
Go out on dates at least once a week with your partner, and when you have a child go out at least once a week with your family.