THIS IS SO ME đ±
Some gift drawings which I drew a bit ago. Top one was done for my friend @clouds-and-stardust and bottom one for @clawed50. Done with black pen and Tria marker.
See, the problem with people who arenât in wheelchairs writing about and/or drawing people who are in (manual) wheelchairs is that the people who arenât in wheelchairs tend to think that thereâs only like four movements that you do in a wheelchair. You can either push forward, push backwards, turn left, or turn right. And the characters do it all while sitting up straight or bending forward so that their noses touch their knees.
But the amount of motions that I go through on a daily basis are actually amazing. And the body languageâŠyou could write an entire book on the body language of someone in a wheelchair.
Like right now, Iâm more relaxed, so Iâm slouching slightly. Iâve got my right foot on its footrest and the left foot on the ground. Every so often, as I stop to think of something to say, Iâll push with my left foot to rock the chair slightly.
But usually, I sit mostly upright with my upper-half slightly leaned forward. When Iâm wheeling across the campus, especially if I have somewhere that I need to be, Iâll lean and shift my weight in whichever direction it is that Iâm going. It helps make the wheelchair glide that much more smoothly. How far/dramatically I lean depends on how fast Iâm going, the terrain, if thereâs a turn, etc.
Plus people who donât use wheelchairs donât understand the relationship between grabbing the wheels, pushing, and the chair moving. Like Iâve seen things written or have seen people try to use a chair where the character/that person grabs the wheel every single second and never lets go to save their lives. Which isnât right. The key is to do long, strong, pushes that allow you to move several feet before repeating. I can usually get about ten feet in before I have to push again. Itâs kind of like riding a scooter. You donât always need to push. You push, then ride, then push, then ride, etc.
And because of this, despite what many people think, people in wheelchairs can actually multitask. Iâve carried Starbucks drinks across the campus without spilling a single drop. Because itâs possible to wheel one-handed (despite what most people think), especially when you shift your weight. And if I need to alternate between pushing both wheels, Iâll just swap hands during the âglideâ time.
Iâve also noticed that people who donât use wheelchairs, for some reason, have no idea how to turn a wheelchair. Itâs the funniest thing. Like I see it written or, again, have seen people âtryâ a wheelchair where theyâre reaching across their bodies to try to grab one wheel and push or they try to push both wheels at the same time and donât understand. (For the record, you pull back a wheel and push a wheel. The direction that youâre going is the side that you pull back.)
Back to body language. Again, no idea why most people think that we always sit upright and nothing else. Maybe when Iâm in meetings or other formal settings, but most of the time, I do slightly slouch/lean. As for the handsâŠA lot of writers put the wheelchair userâs hands on the armrests but the truth is, most armrests sit too far back to actually put your hands on. There are times when Iâll put my elbows on the edges of the armrests and will put my hands between my legs. Note: Not on my lap. Thatâs another thing that writers do but putting your hands in your lap is actually not a natural thing to do when youâre in a wheelchair, due to the angle that youâre sitting and the armrests. Most of the time, Iâll just sort of let my arms loosely fall on either side of the chair, so that my hands are next to my wheels but not grabbing them. Thatâs another form of body language. Iâve talked to a few people who have done it and I do it myself. If Iâm ever anxious or in a situation where I want to leave for one reason or another, I will usually grip my handrims - one hand near the front , one hand near the back. And if Iâm really nervous, youâll find me leaning further and further into the chair, running my hands along the handrims.
Also, on a related subject - a characterâs legs should usually be at 90 degree angles, the cushion should come to about their knees, and the armrests should come to about their elbows. You can always tell that an actor is not a wheelchair user when their wheelchair isnât designed to their dimensions. (Their knees are usually inches away from the seats and are up at an angle, the armrests are too high, etc.) Plus they donât know how to drive the chair.
Letâs see, what else? Only certain bags can go on the back of the chair without scraping against the wheels, so, no, your teenagers in wheelchairs canât put their big, stylish, purses on the back. We donât always use gloves since most gloves actually arenât that helpful (as stated above, wheeling is a very fluid motion and gloves tend to constrict movements). Height differences are always a thing to remember. If youâre going for the âoh no, my wheelchair is brokenâ trope, nobody really has âflatâ tires anymore thanks to the new material for the wheels but it is possible to have things break off. We use the environment a lot. I always push off of walls or grab onto corners or kick off of the floor etc. Wheelchair parkour should really become a thing.Â
This is all of the physical things to think about. I could write a thesis on the emotional treatment of your characters with disabilities. But for now, I think that Iâll stop here. For my followers in wheelchairs, is there anything that I left out?
Also why isnât wheelchair parkour a thing? Somebody make wheelchair parkour a thing.
Something like Ore Monogatari is very very very very very rare!!
The best way to fight again and old man when heâs harassing your girl :âDDD Love this manga, too!! (Oh, and the mangaka, too, of course. She makes incredible serieses) >Chou yo Hana yo
as requested by quite a few people - a masterpost of educational podcasts. links go to either the site or the itunes podcast store. an excerpt of the description is included with each.
* indicates a podcast that i listen to regularly
entertainment
*welcome to night vale - twice-monthly updates for the small desert town of night vale
*muggle cast - everything harry potter
general informationÂ
radiolab - investigation told through sounds and stories, and centered around one big idea
*stuff you should know - about everything from genes to the galapagos
*stuff mom never told you - the business of being womenÂ
tedtalks
good job, brain - part pub quiz show, part offbeat news
news
no one knows anything - the politics podcast from buzzfeed news
wait waitâŠdonât tell me - weekly current events quiz
college
*college info geek - the strategies and tactics the best students use
*getting in - your college admissions companion
math
math for primates - a couple of monkeys who decided that arguing about mathematics was a better use of their time than throwing poo at one another
math mutation - fun, interesting, or just plain weird corners of mathematics
science
60 second health - latest health and medical news
the naked scientists - interviews with top scientists, hands-on science experiments
60 second science - the most interesting developments in the world of science
startalk - astronomy, physics, and everything else about life in the universe
nasa science cast - science behind discoveries on earth, the solar system, and beyond
history
*myths and legends - myths, legends, and folklore that have shaped cultures
stuff you missed in history class - the greatest and strangest stuff you missed
the podcast history of our world - from the big bang to the modern age! âŠeventually
witness - the story of our times told by the people who were there
the history chicks - two women. half the population. several thousands years of history.
entrepreneurship & finances
practical money matters - better managing their finances
the internet business mastery - learn how to create an internet based business
social triggers insider - the fields of psychology and human behavior
listen money matters - honest and uncensored, this is not your fatherâs boring finance show
writing & literature
professional book nerds - itâs our job to discuss books all day long
a way with words - words, language, and how we use them
grammar girl - short, friendly tips to improve your writing
classic poetry aloud - recordings of the greats poems of the past
language
esl (english) - improve english speaking and listening skills
language pod
coffee break
search in your podcast app for specific languages!
art
99% invisible - exploration of the process and power of design
tips and tricks photographyÂ
the arts roundtable
hobbies & other
stash & burn (knitting)
practical defense - staying safe in our increasingly dangerous urban environments
zen and the art of triathlon - a triathleteâs view on living the multisport life
the art of charm - make you a better networker, connecter, and thinker
the indoor kids - isnât just about video games, isnât not about video games
rationally speaking - explore the borderlands between reason and nonsense
the dice tower - board games, card games, and the people who design and play them
motivational & inspirational
back to work - productivity, communication, work, barriers, constraints, tools, and more
personal growth podcast - classic and contemporary self development audio
what it takes - conversations with towering figures in almost every field
here be monsters - exploring the dark corners of the human mind
on being - the big questions of meaning with scientists, theologians, artists, teachers
So, whenever I see character sheets, most people just put a little paragraph for that section. If youâre struggling and donât know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.
You know your characterâs name, age, race, sexuality, height, weight, eye color, hair color, their parentsâ and siblingsâ names. But these are not the things that truly matter about them.
Traits:Â
pick traits that donât necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be âniceâ people. Anyone can be a âbadâ person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just âevilâ or âgoodâ
Beliefs:
ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe theyâre better than everybody else
Values:
what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacherâs wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value
Motives:
what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their fatherâs medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write âthey donât know what they want,â but you should know. It is advised that you list at least one abstract want
Recurring Feelings:
feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.
Self Image:
what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think theyâre a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws donât necessarily make you a terrible person
Behavior:
how the characterâs traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait âangryâ but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally donât? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasnât theirs. Behavior is extremely important and it is advised you think long and hard about your characterâs actions and what exactly it shows about them
Demeanor:
their general mood and disposition. Maybe theyâre usually quiet, cheerful, moody, or irritable, etc.
Posture:
a secondary part of your characterâs personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when theyâre sitting, and when theyâre walking, perhaps they drag their feet and look at the ground
Speech Pattern:
a secondary part of your characterâs personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if itâs sophisticated, crude, stammering, repeating themselves, etc. I personally donât have a very wide vocabulary, if you could tell
Hobbies:
a secondary part of your characterâs personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.
Quirks:
a secondary part of your characterâs personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day
Likes:
a secondary part of your characterâs personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other peopleâs homework, maybe itâs because they want to be appreciated
Dislikes:
a secondary part of your characterâs personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your characterâs traits is dishonest, but they dislike liars
History:
your characterâs past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didnât praise them enough and focused too much on the negative
On Mental and Physical Disabilities or Illnesses
if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become âeven bullies can be âniceâ people: anyone can be a âbadâ personâ
people are not their illness or disability: it should not be their defining trait. I have health anxiety, but Iâm still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; Iâm still a person. You should fill out your characterâs personality at least half-way before you even touch on the possibility of your character having a disability or illness
Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.
Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.
I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether theyâre being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if youâre looking to accurately roleplay as them or write them in fanfiction or whatever.
Iâm really excited to post this, so hopefully I didnât miss anything importantâŠ
If you have any questions, feel free to send a message.
- Chick