I started developing my game. At the moment I have created the non-working interface.
Hi! Sorry for the delay, i didn't have much time to develop the game last week
I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.
I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.
I'll publish the 1st interim on my discord server within an hour
I misunderstood the question. I got this: Is the Defold Engine the engine you MADE your game ON?
NO, Defold Engine ISN'T the engine i made by myself
I'm very sorry for misled you
Is the Defold Engine the engine you made for your game?
Yes, i use it because i only know lua and python (there are no normal engines for python)
PS: i already regret this...
Now air defense system can repel enemy attacks but only if victim has force.
Do you mind if I use the keyboard to select a tool/attack and end turn?
Soon i'll start developing a new version but i don't know how to number versions
Often developers number game versions as 1.0, 1.1, 1.2... But the 1st digit ("1") never changes and i don't see the point in it. So i numbered the alpha versions as 1.0, 2.0, 3.0... And i can omit the 2nd digit ("0") because it didn't also change (i didn't release intermediate versions). But in this case versions will be numbered 1, 2, 3... and it will look like the 2nd part of the game.
So i decided to ask you:
I created a simple algorithm for constructing buildings. It can construct factories, military plants and military units on the safest cells.
Also fixed bugs in the algorithm for calculating cell safety (distance from border)
Hi there!
I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)
Buildings:
Attacks icons:
Logos for my game and studio were also drawn by me:
And yes, i like neon colors
I didn't add all sprites because i think that's enough
PS: what does "keep it safe for work" mean?
Edit: why do sprites look so small?
I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!
RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!
I'll go first, I'm Anubi, and I do various pixel art works!
Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.
I improved scrollbar and now it works just like scrollbars in browsers. Also added a reset button to the bots tab in the settings menu
Added auto layout and translations into simplified and traditional chinese. Thanks @freeve4-makes-games (translator)
If you want to translate my game, write me a private message
Hi there!
While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?
I was thinking about it and finally decided: YES
But i can't publish it right away because:
The docs for the module leaves much to be desired
It uses all my other modules
So i decided: first i'll publish this other modules and then improve the ui module docs and publish it
So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules