πππ my boy
That last raud ask, what would he feel if mc just offers to bathe him and wash his hair lovingly and w care...
This is so cute, wtf.
He would only let you do this once he truly trusts youβsomething you will only see later in the relationship. At first, heβd feel awkward, floating naked in the bath with your hands gliding over his body. His unease would linger, his muscles tense beneath your touch, but the longer he stays, the more that tension would begin to melt away.
Your soft hands working through his hair would be a godsend, each gentle stroke easing him further into relaxation. Slowly, heβd loosen up, allowing himself to truly enjoy the moment. By the end, a faint flush of embarrassment might still color his cheeks because of how dirty he was.
So... Who's ready to meet Eliana? Prepare yourselves to enter the Realm of the Fae in Chapter 12, releasing May 9th at 9 A.M. EST. οΏΌ
Early access on Patreon starts on May 4th for the Midnight Tier, and May 6th for the Twilight Tier.
IN THIS CHAPTER.
Reassure [A] that everything will be alright (because it will... right?)
Discover some new nervous habits from Blane
Reveal a new side to N (or has that always been there?)
Attempt to analyze K's thoughts
Wonder why Rylan is being... quiet for once?
Additionally, Chapter 12 includes three (!!) one-on-one scenes with the RO of your choice in anticipation of the upcoming romance lock
STATS.
Game Total: 572,090 words (+60,665)
It's also been a while since I've done this, but I'll be posting sneak peeks from the chapter up until release date, starting tomorrow.
I'm so excited for everyone to read this! Thank you all for being so patient and I will see you very soon <3
Shoutout to Chris he's my favorite white boy
Bruh. Why did I read this and immediately think of "go white boy, go white boy GO! go white boy, go white boy GO!"
I have it stuck in my mind now. Thanks, Anon.
GROW.
This is actually so usefull, I haven't posted any of my art yet but I do draw lol.
Compiled some basic information I know about drawing fat characters for beginners since I've been seeing more talk about absence of really basic traits in a lot of art lately.
Morpho Fat and Skin Folds on Archive.org (for free!)
I have everything to say but not enough words in the dictionary for it, love u zillah
Roe and Zillah
I have nothing to say.
Ridiculously specific thing I'm thinking about (and this is in really broad strokes and will segue later) but something I've noticed is that English Visual Novels tend to have their character sprites cut off around the knees more than I usually see in Japanese VNs, where they'll cut off around the hips or waist (unless characters are supposed to be explicitly standing further away.)
(Screenshots from Hustle Cat, Dream Daddy, and Growing Up's Steam pages)
(Screenshots from Little Busters, Aokana, and White Album's Steam pages)
Obviously this is a huge oversimplification. I've seen lots of EVNs that have sprite crop at the hips or thighs and vice versa.
But I think there's interesting presentation benefits to both methods.
If you crop at the knees, you can see more of the character designs, and probably fit more characters onscreen without it feeling as cramped. That would be useful for third person games, where you'll probably have more than one character on-screen for most of the game, if you decide your main character should have their own sprite when they talk.
The hips method, on the other hand, could make the speaking character feel closer to the camera/an invisible first-person protagonist. I think that could promote a more "intimate" feeling, which could be desirable in romance games.
It also never hurts to experiment with visuals that zoom in and out on the sprites, with varying crops.
(Screenshots from Muv-Luv's VNDB page)
For example, I think Muv-Luv looks fantastic. It positions the characters on a sort of 3D plane, and I remember it having small camera pans. It's useful for immersion, even before it begins showing action sequences. I know it's taxing to direct, but I've always wished more VNs looked like Muv-Luv. It's also a game from 2003, which makes it doubly impressive.
I've heard minori titles like Supipara and eden*, or Type-Moon titles like Mahoutsukai no Yoru or the Tsukihime remake are also a cut above the rest in how "cinematic" they feel, but I have less familiarity with those games (although I'm planning to play them in the future). I'm also running low on space in the post to add many more pictures, and expressing the focus on "movement" in more cinematic VNs is difficult to do with still images.
I don't really have a point to end on, these are just some assorted visual novel thoughts.
Hex Girls in Scooby-Doo! and the Witch's Ghost
DEMO
Update Wordcount: 107,512 words Total Wordcount: 333,798 words
Hello, everyone! Chapter 3 part 1 is finally here c: Hoping to follow this one up with part 2 in the next few weeks. This was a long time coming and there's so much in here that I can't wait to share. Thank you everyone for your patience, and I hope you enjoy!
In this update you can:
Walk back into town!
Hang out at a gas station! Get to know the owner!
Find a new place to stay! (optional)
Meet Croft! (finally)
Learn about Easthaven from a new, totally unbiased source!
Look into local real estate!
HUGE thanks to my beta readers; they actually and for real saved my life. For this update I went in and made a character builder, so you can skip straight to the new content if you'd like c: Additionally, content warnings have been updated; those can be found here. And the code is now visible!
If you have any feedback, or notice any bugs, feel free to send it to my inbox or post on the game's forum thread.